Movidos los archivos de clases comunes a la carpeta common
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@@ -1,13 +1,13 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "common/asset.h"
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#include "const.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "common/jail_audio.h"
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#include "common/screen.h"
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#include "common/sprite.h"
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#include "common/text.h"
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#include "common/utils.h"
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#ifndef INSTRUCTIONS_H
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#define INSTRUCTIONS_H
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@@ -22,7 +22,7 @@ enum mode_e
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class Instructions
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{
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private:
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// Objetos
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// Objetos y punteros
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SDL_Renderer *renderer; // El renderizador de la ventana
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Screen *screen; // Objeto encargado de dibujar en pantalla
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std::vector<LTexture *> itemTextures; // Vector con las texturas de los items
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