Ya funcionan los nuevos inputs de teclado y mando durante las instrucciones
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@@ -4,12 +4,13 @@
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const Uint8 SELF = 0;
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// Constructor
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Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang)
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Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, Lang *lang)
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{
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// Copia los punteros
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this->renderer = renderer;
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this->screen = screen;
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this->asset = asset;
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this->input = input;
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this->lang = lang;
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// Reserva memoria para los punteros
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@@ -40,7 +41,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset,
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backbuffer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
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if (backbuffer == nullptr)
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{
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std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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// Inicializa variables
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@@ -75,6 +76,9 @@ void Instructions::update()
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// Comprueba los eventos
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checkEventHandler();
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// Comprueba las entradas
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checkInput();
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// Actualiza las variables
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if (SDL_GetTicks() - ticks > ticksSpeed)
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{
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@@ -216,21 +220,45 @@ void Instructions::checkEventHandler()
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section.name = PROG_SECTION_QUIT;
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break;
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}
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}
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}
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if ((eventHandler->type == SDL_KEYUP) || (eventHandler->type == SDL_JOYBUTTONUP))
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// Comprueba las entradas
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void Instructions::checkInput()
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{
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if (input->checkInput(input_exit, REPEAT_FALSE))
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{
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section.name = PROG_SECTION_QUIT;
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}
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else if (input->checkInput(input_window_fullscreen, REPEAT_FALSE))
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{
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screen->switchVideoMode();
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}
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else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
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{
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screen->decWindowSize();
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}
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else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
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{
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screen->incWindowSize();
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}
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else if (input->checkInput(input_pause, REPEAT_FALSE) || input->checkInput(input_accept, REPEAT_FALSE) || input->checkInput(input_fire_left, REPEAT_FALSE) || input->checkInput(input_fire_center, REPEAT_FALSE) || input->checkInput(input_fire_right, REPEAT_FALSE))
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{
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if (mode == m_auto)
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{
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if (mode == m_auto)
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JA_StopMusic();
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section.name = PROG_SECTION_TITLE;
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section.subsection = TITLE_SECTION_1;
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}
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else
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{
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if (counter > 30)
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{
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JA_StopMusic();
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section.name = PROG_SECTION_TITLE;
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section.subsection = TITLE_SECTION_1;
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}
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else
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{
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if (counter > 30)
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{
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manualQuit = true;
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}
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manualQuit = true;
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}
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}
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}
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