Merge pull request 'Soport per a OpenDingux' (#11) from JailDoctor/coffee_crisis_opendingux_dev:master into master

Reviewed-on: https://sustancia.synology.me:3000/JailDesigner/coffee_crisis/pulls/11
This commit was merged in pull request #11.
This commit is contained in:
2021-04-01 11:44:42 +00:00
8 changed files with 158 additions and 6 deletions

2
.gitignore vendored
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@@ -9,3 +9,5 @@ scripts
todo.txt
data/config.bin
data/score.bin
*.opk
coffee_crisis

9
default.gcw0.desktop Normal file
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@@ -0,0 +1,9 @@
[Desktop Entry]
Version=1.0
Type=Application
Name=Coffee Crisis
Comment=Coffee Crisis
Icon=icon
Exec=bin/coffee_crisis
Categories=games;Game;SDL;
Terminal=false

7
generate_opendingux Executable file
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@@ -0,0 +1,7 @@
#!/usr/bin/bash
mkdir -p bin
cd source
/opt/gcw0-toolchain/usr/bin/mipsel-linux-g++ -g -D_GCWZERO -O2 -I/opt/gcw0-toolchain/usr/mipsel-gcw0-linux-uclibc/sysroot/usr/include/SDL2 -D_GNU_SOURCE=1 -D_REENTRANT -lSDL2 -lSDL2_mixer -std=c++11 *.cpp -o ../bin/coffee_crisis
cd ..
/opt/gcw0-toolchain/usr/bin/mksquashfs ./default.gcw0.desktop ./icon.png ./bin ./data ./media coffee_crisis.opk -all-root -noappend -no-exports -no-xattrs

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icon.png Normal file

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@@ -2,6 +2,10 @@
#include "utils.h"
#include "gamedirector.h"
#include <iostream>
#ifdef __MIPSEL__
#include <sys/stat.h>
#include <dirent.h>
#endif
const Uint8 *keystates;
float mSin[360]; // Vector con los valores del seno para 360 grados
@@ -41,6 +45,14 @@ GameDirector::GameDirector(std::string path)
// Inicializa JailAudio
initJailAudio();
#ifdef __MIPSEL__
DIR* dir = opendir("/media/data/local/home/.coffee_crisis");
if (dir) { closedir(dir); }
else if (ENOENT == errno) {
int status = mkdir("/media/data/local/home/.coffee_crisis", 755);
}
#endif
// Carga recursos
loadMediaProg();
loadScoreFile();
@@ -129,9 +141,15 @@ void GameDirector::initProg()
mProg.keyboard.right = SDL_SCANCODE_RIGHT;
mProg.keyboard.accept = SDL_SCANCODE_RETURN;
mProg.keyboard.cancel = SDL_SCANCODE_ESCAPE;
#ifdef __MIPSEL__
mProg.keyboard.fire = SDL_SCANCODE_SPACE;
mProg.keyboard.fireLeft = SDL_SCANCODE_LSHIFT;
mProg.keyboard.fireRight = SDL_SCANCODE_LCTRL;
#else
mProg.keyboard.fire = SDL_SCANCODE_W;
mProg.keyboard.fireLeft = SDL_SCANCODE_Q;
mProg.keyboard.fireRight = SDL_SCANCODE_E;
#endif
mProg.keyboard.pause = SDL_SCANCODE_ESCAPE;
mProg.keyboard.escape = SDL_SCANCODE_ESCAPE;
@@ -1132,9 +1150,15 @@ void GameDirector::quitGame()
void GameDirector::setFileList()
{
// Ficheros binarios
#ifdef __MIPSEL__
mBinFile[BINFILE_SCORE].file = "/media/data/local/home/.coffee_crisis/score.bin";
mBinFile[BINFILE_DEMO].file = "/media/data/local/home/.coffee_crisis/demo.bin";
mBinFile[BINFILE_CONFIG].file = "/media/data/local/home/.coffee_crisis/config.bin";
#else
mBinFile[BINFILE_SCORE].file = mProg.executablePath + "/" + "../data/score.bin";
mBinFile[BINFILE_DEMO].file = mProg.executablePath + "/" + "../data/demo.bin";
mBinFile[BINFILE_CONFIG].file = mProg.executablePath + "/" + "../data/config.bin";
#endif
// Musicas
mMusic[MUSIC_INTRO].file = mProg.executablePath + "/" + "../media/music/intro.ogg";
@@ -4248,7 +4272,7 @@ void GameDirector::runIntro()
if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
{
// Reproduce la música
JA_PlayMusic(mMusic[MUSIC_INTRO].music, false);
JA_PlayMusic(mMusic[MUSIC_INTRO].music, 0);
}
while ((mProg.section == PROG_SECTION_INTRO) && (!exit()))
@@ -4543,7 +4567,7 @@ void GameDirector::runTitle(Uint8 subsection)
if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
{
// Reproduce la música
JA_PlayMusic(mMusic[MUSIC_TITLE].music, true);
JA_PlayMusic(mMusic[MUSIC_TITLE].music, -1);
}
// Calcula la lógica de los objetos
@@ -4745,7 +4769,7 @@ void GameDirector::runGame()
{
// Reproduce la música
if (mGame.player->isAlive())
JA_PlayMusic(mMusic[MUSIC_PLAYING].music, true);
JA_PlayMusic(mMusic[MUSIC_PLAYING].music, -1);
}
// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego

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@@ -11,7 +11,11 @@
#endif
#ifdef __linux__
#include "/usr/include/SDL2/SDL.h"
#ifdef __MIPSEL__
#include "SDL.h"
#else
#include <SDL2/SDL.h>
#endif
#endif
#define UNUSED

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@@ -1,6 +1,6 @@
#ifndef __MIPSEL__
#include "jail_audio.h"
#include "stb_vorbis.c"
//#include <SDL2/SDL.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
@@ -210,4 +210,4 @@ JA_Channel_state JA_GetChannelState(const int channel) {
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state;
}
#endif

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@@ -0,0 +1,106 @@
#ifdef __MIPSEL__
#include "jail_audio.h"
#include "SDL_mixer.h"
struct JA_Sound_t {
Mix_Chunk *mix_chunk;
};
struct JA_Music_t {
Mix_Music* mix_music;
};
JA_Music current_music{NULL};
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
Mix_AllocateChannels(8);
}
JA_Music JA_LoadMusic(const char* filename) {
int chan, samplerate;
JA_Music music = new JA_Music_t();
music->mix_music = Mix_LoadMUS(filename);
return music;
}
void JA_PlayMusic(JA_Music music, const int loop) {
if (current_music == music) return;
if (current_music != NULL) {
Mix_HaltMusic();
}
current_music = music;
Mix_PlayMusic(music->mix_music, loop);
}
void JA_PauseMusic() {
Mix_PauseMusic();
}
void JA_ResumeMusic() {
Mix_ResumeMusic();
}
void JA_StopMusic() {
Mix_HaltMusic();
}
JA_Music_state JA_GetMusicState() {
if (current_music == NULL) return JA_MUSIC_INVALID;
if (Mix_PausedMusic()) {
return JA_MUSIC_PAUSED;
} else if (Mix_PlayingMusic()) {
return JA_MUSIC_PLAYING;
} else {
return JA_MUSIC_STOPPED;
}
}
void JA_DeleteMusic(JA_Music music) {
if (current_music == music) {
Mix_HaltMusic();
current_music = NULL;
}
Mix_FreeMusic(music->mix_music);
delete music;
}
JA_Sound JA_LoadSound(const char* filename) {
JA_Sound sound = new JA_Sound_t();
sound->mix_chunk = Mix_LoadWAV(filename);
return sound;
}
int JA_PlaySound(JA_Sound sound, const int loop) {
int channel = Mix_PlayChannel(-1, sound->mix_chunk, loop);
return channel;
}
void JA_DeleteSound(JA_Sound sound) {
Mix_FreeChunk(sound->mix_chunk);
delete sound;
}
void JA_PauseChannel(const int channel) {
Mix_Pause(channel);
}
void JA_ResumeChannel(const int channel) {
Mix_Resume(channel);
}
void JA_StopChannel(const int channel) {
Mix_HaltChannel(channel);
}
JA_Channel_state JA_GetChannelState(const int channel) {
if (Mix_Paused(channel)) {
return JA_CHANNEL_PAUSED;
} else if (Mix_Playing(channel)) {
return JA_CHANNEL_PLAYING;
} else {
return JA_CHANNEL_FREE;
}
}
#endif