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@@ -1025,8 +1025,11 @@ bool Title::updatePlayerInputs(int numPlayer)
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}
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else
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{ // Si hay mas de un dispositivo, se recorre el vector
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std::cout << "numplayer:" << numPlayer << std::endl;
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std::cout << "deviceindex:" << deviceIndex[numPlayer] << std::endl;
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if (options->console)
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{
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std::cout << "numplayer:" << numPlayer << std::endl;
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std::cout << "deviceindex:" << deviceIndex[numPlayer] << std::endl;
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}
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// Incrementa el indice
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if (deviceIndex[numPlayer] < numDevices - 1)
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@@ -1037,7 +1040,10 @@ bool Title::updatePlayerInputs(int numPlayer)
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{
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deviceIndex[numPlayer] = 0;
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}
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std::cout << "deviceindex:" << deviceIndex[numPlayer] << std::endl;
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if (options->console)
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{
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std::cout << "deviceindex:" << deviceIndex[numPlayer] << std::endl;
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}
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// Si coincide con el del otro jugador, se lo intercambian
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if (deviceIndex[0] == deviceIndex[1])
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@@ -1065,7 +1071,10 @@ void Title::createTiledBackground()
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background = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH * 2, GAMECANVAS_HEIGHT * 2);
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if (background == nullptr)
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{
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std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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if (options->console)
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{
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std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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}
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// Crea los objetos para pintar en la textura de fondo
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@@ -1101,7 +1110,10 @@ void Title::createTiledBackground()
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// Comprueba cuantos mandos hay conectados para gestionar el menu de opciones
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void Title::checkInputDevices()
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{
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std::cout << "Filling devices for options menu..." << std::endl;
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if (options->console)
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{
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std::cout << "Filling devices for options menu..." << std::endl;
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}
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input->discoverGameController();
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const int numControllers = input->getNumControllers();
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availableInputDevices.clear();
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@@ -1115,7 +1127,10 @@ void Title::checkInputDevices()
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temp.name = input->getControllerName(i);
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temp.deviceType = INPUT_USE_GAMECONTROLLER;
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availableInputDevices.push_back(temp);
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std::cout << "Device " << (int)availableInputDevices.size() << " - " << temp.name.c_str() << std::endl;
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if (options->console)
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{
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std::cout << "Device " << (int)availableInputDevices.size() << " - " << temp.name.c_str() << std::endl;
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}
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}
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// Añade el teclado al final
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@@ -1123,8 +1138,11 @@ void Title::checkInputDevices()
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temp.name = "KEYBOARD";
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temp.deviceType = INPUT_USE_KEYBOARD;
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availableInputDevices.push_back(temp);
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std::cout << "Device " << (int)availableInputDevices.size() << " - " << temp.name.c_str() << std::endl;
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std::cout << std::endl;
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if (options->console)
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{
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std::cout << "Device " << (int)availableInputDevices.size() << " - " << temp.name.c_str() << std::endl;
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std::cout << std::endl;
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}
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}
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// Recarga las texturas
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