Las instrucciones ya usan las nuevas texturas de objetos
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@@ -12,9 +12,27 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset,
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this->lang = lang;
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// Reserva memoria para los punteros
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LTexture *item1 = new LTexture(renderer, asset->get("item_points1_disk.png"));
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itemTextures.push_back(item1);
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LTexture *item2 = new LTexture(renderer, asset->get("item_points2_gavina.png"));
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itemTextures.push_back(item2);
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LTexture *item3 = new LTexture(renderer, asset->get("item_points3_pacmar.png"));
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itemTextures.push_back(item3);
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LTexture *item4 = new LTexture(renderer, asset->get("item_clock.png"));
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itemTextures.push_back(item4);
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LTexture *item5 = new LTexture(renderer, asset->get("item_coffee.png"));
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itemTextures.push_back(item5);
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LTexture *item6 = new LTexture(renderer, asset->get("item_coffee_machine.png"));
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itemTextures.push_back(item6);
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eventHandler = new SDL_Event();
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itemTexture = new LTexture(renderer, asset->get("items.png"));
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sprite = new Sprite(0, 0, GAME_WIDTH, GAME_HEIGHT, itemTexture, renderer);
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sprite = new Sprite(0, 0, 16, 16, itemTextures.at(0), renderer);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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// Crea un backbuffer para el renderizador
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@@ -36,8 +54,12 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset,
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// Destructor
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Instructions::~Instructions()
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{
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itemTexture->unload();
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delete itemTexture;
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for (auto texture : itemTextures)
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{
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texture->unload();
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delete texture;
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}
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itemTextures.clear();
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delete sprite;
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delete eventHandler;
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@@ -121,36 +143,36 @@ void Instructions::render()
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}
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// Disquito
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sprite->setTexture(itemTextures.at(0));
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sprite->setPos(destRect1);
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srcRect.x = 0;
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srcRect.y = 16 * (((counter + 12) / 36) % 2);
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sprite->setSpriteClip(srcRect);
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sprite->render();
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// Gavineixon
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sprite->setTexture(itemTextures.at(1));
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sprite->setPos(destRect2);
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srcRect.x += srcRect.w;
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srcRect.y = 16 * (((counter + 9) / 36) % 2);
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sprite->setSpriteClip(srcRect);
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sprite->render();
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// Pacmar
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sprite->setTexture(itemTextures.at(2));
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sprite->setPos(destRect3);
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srcRect.x += srcRect.w;
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srcRect.y = 16 * (((counter + 6) / 36) % 2);
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sprite->setSpriteClip(srcRect);
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sprite->render();
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// Time Stopper
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sprite->setTexture(itemTextures.at(3));
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sprite->setPos(destRect4);
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srcRect.x += srcRect.w;
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srcRect.y = 16 * (((counter + 3) / 36) % 2);
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sprite->setSpriteClip(srcRect);
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sprite->render();
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// Coffee
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sprite->setTexture(itemTextures.at(4));
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sprite->setPos(destRect5);
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srcRect.x += (srcRect.w * 2); // Se salta el icono del TNT
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srcRect.y = 16 * (((counter + 0) / 36) % 2);
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sprite->setSpriteClip(srcRect);
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sprite->render();
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@@ -204,7 +226,10 @@ void Instructions::checkEventHandler()
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}
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else
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{
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manualQuit = true;
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if (counter > 30)
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{
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manualQuit = true;
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}
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}
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}
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}
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