clang-format

This commit is contained in:
2026-04-03 10:58:04 +02:00
parent 550a005ca6
commit c25d4dc7e5
50 changed files with 9735 additions and 11503 deletions

View File

@@ -1,19 +1,19 @@
#include "asset.h"
#include <SDL3/SDL.h>
#include <stddef.h> // for size_t
#include <iostream> // for basic_ostream, operator<<, cout, endl
#include <stddef.h> // for size_t
#include <iostream> // for basic_ostream, operator<<, cout, endl
// Constructor
Asset::Asset(std::string executablePath)
{
Asset::Asset(std::string executablePath) {
this->executablePath = executablePath.substr(0, executablePath.find_last_of("\\/"));
longestName = 0;
verbose = true;
}
// Añade un elemento a la lista
void Asset::add(std::string file, enum assetType type, bool required, bool absolute)
{
void Asset::add(std::string file, enum assetType type, bool required, bool absolute) {
item_t temp;
temp.file = absolute ? file : executablePath + file;
temp.type = type;
@@ -25,33 +25,27 @@ void Asset::add(std::string file, enum assetType type, bool required, bool absol
}
// Devuelve el fichero de un elemento de la lista a partir de una cadena
std::string Asset::get(std::string text)
{
for (auto f : fileList)
{
std::string Asset::get(std::string text) {
for (auto f : fileList) {
const size_t lastIndex = f.file.find_last_of("/") + 1;
const std::string file = f.file.substr(lastIndex, std::string::npos);
if (file == text)
{
if (file == text) {
return f.file;
}
}
if (verbose)
{
if (verbose) {
std::cout << "Warning: file " << text.c_str() << " not found" << std::endl;
}
return "";
}
// Comprueba que existen todos los elementos
bool Asset::check()
{
bool Asset::check() {
bool success = true;
if (verbose)
{
if (verbose) {
std::cout << "\n** Checking files" << std::endl;
std::cout << "Executable path is: " << executablePath << std::endl;
@@ -59,31 +53,24 @@ bool Asset::check()
}
// Comprueba la lista de ficheros clasificandolos por tipo
for (int type = 0; type < t_maxAssetType; ++type)
{
for (int type = 0; type < t_maxAssetType; ++type) {
// Comprueba si hay ficheros de ese tipo
bool any = false;
for (auto f : fileList)
{
if ((f.required) && (f.type == type))
{
for (auto f : fileList) {
if ((f.required) && (f.type == type)) {
any = true;
}
}
// Si hay ficheros de ese tipo, comprueba si existen
if (any)
{
if (verbose)
{
if (any) {
if (verbose) {
std::cout << "\n>> " << getTypeName(type).c_str() << " FILES" << std::endl;
}
for (auto f : fileList)
{
if ((f.required) && (f.type == type))
{
for (auto f : fileList) {
if ((f.required) && (f.type == type)) {
success &= checkFile(f.file);
}
}
@@ -91,15 +78,11 @@ bool Asset::check()
}
// Resultado
if (verbose)
{
if (success)
{
if (verbose) {
if (success) {
std::cout << "\n** All files OK.\n"
<< std::endl;
}
else
{
} else {
std::cout << "\n** A file is missing. Exiting.\n"
<< std::endl;
}
@@ -109,8 +92,7 @@ bool Asset::check()
}
// Comprueba que existe un fichero
bool Asset::checkFile(std::string path)
{
bool Asset::checkFile(std::string path) {
bool success = false;
std::string result = "ERROR";
@@ -118,15 +100,13 @@ bool Asset::checkFile(std::string path)
const std::string filename = path.substr(path.find_last_of("\\/") + 1);
SDL_IOStream *file = SDL_IOFromFile(path.c_str(), "rb");
if (file != nullptr)
{
if (file != nullptr) {
result = "OK";
success = true;
SDL_CloseIO(file);
}
if (verbose)
{
if (verbose) {
std::cout.setf(std::ios::left, std::ios::adjustfield);
std::cout << "Checking file: ";
std::cout.width(longestName + 2);
@@ -139,54 +119,51 @@ bool Asset::checkFile(std::string path)
}
// Devuelve el nombre del tipo de recurso
std::string Asset::getTypeName(int type)
{
switch (type)
{
case t_bitmap:
return "BITMAP";
break;
std::string Asset::getTypeName(int type) {
switch (type) {
case t_bitmap:
return "BITMAP";
break;
case t_music:
return "MUSIC";
break;
case t_music:
return "MUSIC";
break;
case t_sound:
return "SOUND";
break;
case t_sound:
return "SOUND";
break;
case t_font:
return "FONT";
break;
case t_font:
return "FONT";
break;
case t_lang:
return "LANG";
break;
case t_lang:
return "LANG";
break;
case t_data:
return "DATA";
break;
case t_data:
return "DATA";
break;
case t_room:
return "ROOM";
break;
case t_room:
return "ROOM";
break;
case t_enemy:
return "ENEMY";
break;
case t_enemy:
return "ENEMY";
break;
case t_item:
return "ITEM";
break;
case t_item:
return "ITEM";
break;
default:
return "ERROR";
break;
default:
return "ERROR";
break;
}
}
// Establece si ha de mostrar texto por pantalla
void Asset::setVerbose(bool value)
{
void Asset::setVerbose(bool value) {
verbose = value;
}