working on game controller input

This commit is contained in:
2021-08-24 20:52:32 +02:00
parent 09cee79122
commit c3d560a9b6
2 changed files with 19 additions and 4 deletions

View File

@@ -15,8 +15,10 @@ Input::Input(int source)
mGameControllerBindings[i].active = false;
}
mGameControllerFound = false;
// Comprueba si hay algún mando conectado
discoverGameController();
//discoverGameController();
// En caso de haber un mando, el objeto se puede utilizar con entradas de mando
if (mGameControllerFound)
@@ -186,6 +188,7 @@ bool Input::checkInput(Uint8 input, bool repeat)
// Comprueba si hay un mando conectado
bool Input::discoverGameController()
{
printf("%i joystics found", SDL_NumJoysticks());
for (int i = 0; i < SDL_NumJoysticks(); ++i)
{