Pequeños ajustes y detalles
This commit is contained in:
@@ -188,7 +188,7 @@ void Game::init()
|
||||
|
||||
if (numPlayers == 1)
|
||||
{
|
||||
Player *player = new Player(PLAY_AREA_CENTER_X - 11, PLAY_AREA_BOTTOM - 24, renderer, player2Textures, playerAnimations);
|
||||
Player *player = new Player(PLAY_AREA_CENTER_X - 11, PLAY_AREA_BOTTOM - 24, renderer, player1Textures, playerAnimations);
|
||||
players.push_back(player);
|
||||
}
|
||||
|
||||
@@ -206,16 +206,21 @@ void Game::init()
|
||||
case DIFFICULTY_EASY:
|
||||
defaultEnemySpeed = BALLOON_SPEED_1;
|
||||
difficultyScoreMultiplier = 0.5f;
|
||||
difficultyColor = {75, 105, 47};
|
||||
pauseMenu->setSelectorColor(difficultyColor, 255);
|
||||
break;
|
||||
|
||||
case DIFFICULTY_NORMAL:
|
||||
defaultEnemySpeed = BALLOON_SPEED_1;
|
||||
difficultyScoreMultiplier = 1.0f;
|
||||
difficultyColor = {46, 63, 71};
|
||||
break;
|
||||
|
||||
case DIFFICULTY_HARD:
|
||||
defaultEnemySpeed = BALLOON_SPEED_5;
|
||||
difficultyScoreMultiplier = 1.5f;
|
||||
difficultyColor = {118, 66, 138};
|
||||
pauseMenu->setSelectorColor(difficultyColor, 255);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -1547,9 +1552,11 @@ std::string Game::updateScoreText(Uint32 num)
|
||||
void Game::renderScoreBoard()
|
||||
{
|
||||
// Dibuja el fondo del marcador
|
||||
SDL_SetRenderDrawColor(renderer, 46, 63, 71, 255);
|
||||
SDL_SetRenderDrawColor(renderer, difficultyColor.r, difficultyColor.g, difficultyColor.b, 255);
|
||||
SDL_Rect rect = {0, 160, 256, 32};
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
|
||||
// Dibuja la linea que separa el marcador de la zona de juego
|
||||
SDL_SetRenderDrawColor(renderer, 13, 26, 43, 255);
|
||||
SDL_RenderDrawLine(renderer, 0, 160, 255, 160);
|
||||
|
||||
@@ -3565,6 +3572,31 @@ void Game::checkEventHandler()
|
||||
{
|
||||
switch (eventHandler->key.keysym.scancode)
|
||||
{
|
||||
case SDL_SCANCODE_F:
|
||||
screen->switchVideoMode();
|
||||
reloadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F1:
|
||||
screen->setWindowSize(1);
|
||||
reloadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F2:
|
||||
screen->setWindowSize(2);
|
||||
reloadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F3:
|
||||
screen->setWindowSize(3);
|
||||
reloadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F4:
|
||||
screen->setWindowSize(4);
|
||||
reloadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_P:
|
||||
createPowerBall();
|
||||
break;
|
||||
@@ -3573,6 +3605,20 @@ void Game::checkEventHandler()
|
||||
stopAllBalloons(200);
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_I:
|
||||
static bool toogle = true;
|
||||
if (toogle)
|
||||
{
|
||||
players.at(0)->setPlayerTextures(player1Textures);
|
||||
toogle = !toogle;
|
||||
}
|
||||
else
|
||||
{
|
||||
players.at(0)->setPlayerTextures(player2Textures);
|
||||
toogle = !toogle;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -3629,4 +3675,36 @@ void Game::deleteAllVectorObjects()
|
||||
delete smartSprite;
|
||||
};
|
||||
smartSprites.clear();
|
||||
}
|
||||
|
||||
// Recarga las texturas
|
||||
void Game::reloadTextures()
|
||||
{
|
||||
for (auto texture : itemTextures)
|
||||
{
|
||||
texture->reLoad();
|
||||
}
|
||||
|
||||
for (auto texture : balloonTextures)
|
||||
{
|
||||
texture->reLoad();
|
||||
}
|
||||
|
||||
for (auto texture : player1Textures)
|
||||
{
|
||||
texture->reLoad();
|
||||
}
|
||||
|
||||
for (auto texture : player2Textures)
|
||||
{
|
||||
texture->reLoad();
|
||||
}
|
||||
|
||||
bulletTexture->reLoad();
|
||||
gameBuildingsTexture->reLoad();
|
||||
gameCloudsTexture->reLoad();
|
||||
gameGrassTexture->reLoad();
|
||||
gamePowerMeterTexture->reLoad();
|
||||
gameSkyColorsTexture->reLoad();
|
||||
gameTextTexture->reLoad();
|
||||
}
|
||||
Reference in New Issue
Block a user