Pequeños ajustes y detalles
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@@ -595,4 +595,13 @@ void Player::updatePowerUpHeadOffset()
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}
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}
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}
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}
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// Pone las texturas del jugador
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void Player::setPlayerTextures(std::vector<LTexture *> texture)
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{
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headSprite->setTexture(texture.at(0));
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bodySprite->setTexture(texture.at(1));
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legsSprite->setTexture(texture.at(2));
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deathSprite->setTexture(texture.at(3));
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}
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