Cambiados los accesos a vector de .at a []

This commit is contained in:
2022-12-07 09:29:06 +01:00
parent 7adb049b37
commit c87e1e68a9
8 changed files with 208 additions and 208 deletions

View File

@@ -8,11 +8,11 @@ Player::Player(float x, int y, SDL_Renderer *renderer, std::vector<Texture *> te
this->renderer = renderer;
// Reserva memoria para los objetos
headSprite = new AnimatedSprite(texture.at(0), renderer, "", animations.at(0));
bodySprite = new AnimatedSprite(texture.at(1), renderer, "", animations.at(1));
legsSprite = new AnimatedSprite(texture.at(2), renderer, "", animations.at(2));
deathSprite = new AnimatedSprite(texture.at(3), renderer, "", animations.at(3));
fireSprite = new AnimatedSprite(texture.at(4), renderer, "", animations.at(4));
headSprite = new AnimatedSprite(texture[0], renderer, "", animations[0]);
bodySprite = new AnimatedSprite(texture[1], renderer, "", animations[1]);
legsSprite = new AnimatedSprite(texture[2], renderer, "", animations[2]);
deathSprite = new AnimatedSprite(texture[3], renderer, "", animations[3]);
fireSprite = new AnimatedSprite(texture[4], renderer, "", animations[4]);
fireSprite->getTexture()->setAlpha(224);
// Establece la posición inicial del jugador
@@ -620,9 +620,9 @@ void Player::updatePowerUpHeadOffset()
// Pone las texturas del jugador
void Player::setPlayerTextures(std::vector<Texture *> texture)
{
headSprite->setTexture(texture.at(0));
bodySprite->setTexture(texture.at(1));
legsSprite->setTexture(texture.at(2));
deathSprite->setTexture(texture.at(3));
fireSprite->setTexture(texture.at(4));
headSprite->setTexture(texture[0]);
bodySprite->setTexture(texture[1]);
legsSprite->setTexture(texture[2]);
deathSprite->setTexture(texture[3]);
fireSprite->setTexture(texture[4]);
}