Me voy a la cama. Sigo con la reescritura de todo el código
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@@ -177,75 +177,73 @@ bool Director::initSDL()
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// Crea el indice de ficheros
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bool Director::setFileList()
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{
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// Ficheros binarios
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asset->add("data/score.bin", t_data, false);
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asset->add("data/demo.bin", t_data);
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asset->add("data/config.bin", t_data, false);
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// Ficheros de configuración
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asset->add("data/config/score.bin", t_data, false);
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asset->add("data/config/demo.bin", t_data);
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asset->add("data/config/config.bin", t_data, false);
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asset->add("data/config/gamecontrollerdb.txt", t_data);
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// Musicas
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asset->add("media/music/intro.ogg", t_music);
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asset->add("media/music/playing.ogg", t_music);
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asset->add("media/music/title.ogg", t_music);
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asset->add("data/music/intro.ogg", t_music);
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asset->add("data/music/playing.ogg", t_music);
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asset->add("data/music/title.ogg", t_music);
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// Sonidos
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asset->add("media/sound/balloon.wav", t_sound);
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asset->add("media/sound/bubble1.wav", t_sound);
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asset->add("media/sound/bubble2.wav", t_sound);
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asset->add("media/sound/bubble3.wav", t_sound);
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asset->add("media/sound/bubble4.wav", t_sound);
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asset->add("media/sound/bullet.wav", t_sound);
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asset->add("media/sound/coffeeout.wav", t_sound);
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asset->add("media/sound/hiscore.wav", t_sound);
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asset->add("media/sound/itemdrop.wav", t_sound);
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asset->add("media/sound/itempickup.wav", t_sound);
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asset->add("media/sound/menu_cancel.wav", t_sound);
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asset->add("media/sound/menu_move.wav", t_sound);
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asset->add("media/sound/menu_select.wav", t_sound);
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asset->add("media/sound/player_collision.wav", t_sound);
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asset->add("media/sound/stage_change.wav", t_sound);
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asset->add("media/sound/title.wav", t_sound);
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asset->add("media/sound/clock.wav", t_sound);
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asset->add("media/sound/powerball.wav", t_sound);
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asset->add("data/sound/balloon.wav", t_sound);
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asset->add("data/sound/bubble1.wav", t_sound);
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asset->add("data/sound/bubble2.wav", t_sound);
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asset->add("data/sound/bubble3.wav", t_sound);
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asset->add("data/sound/bubble4.wav", t_sound);
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asset->add("data/sound/bullet.wav", t_sound);
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asset->add("data/sound/coffeeout.wav", t_sound);
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asset->add("data/sound/hiscore.wav", t_sound);
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asset->add("data/sound/itemdrop.wav", t_sound);
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asset->add("data/sound/itempickup.wav", t_sound);
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asset->add("data/sound/menu_cancel.wav", t_sound);
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asset->add("data/sound/menu_move.wav", t_sound);
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asset->add("data/sound/menu_select.wav", t_sound);
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asset->add("data/sound/player_collision.wav", t_sound);
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asset->add("data/sound/stage_change.wav", t_sound);
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asset->add("data/sound/title.wav", t_sound);
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asset->add("data/sound/clock.wav", t_sound);
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asset->add("data/sound/powerball.wav", t_sound);
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// Texturas
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asset->add("media/gfx/balloon.png", t_bitmap);
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asset->add("media/gfx/bullet.png", t_bitmap);
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asset->add("media/gfx/game_bg.png", t_bitmap);
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asset->add("media/gfx/game_text.png", t_bitmap);
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asset->add("media/gfx/intro.png", t_bitmap);
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asset->add("media/gfx/items.png", t_bitmap);
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asset->add("media/gfx/logo.png", t_bitmap);
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asset->add("media/gfx/player1_body.png", t_bitmap);
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asset->add("media/gfx/player1_death.png", t_bitmap);
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asset->add("media/gfx/player1_legs.png", t_bitmap);
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asset->add("media/gfx/title.png", t_bitmap);
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asset->add("media/gfx/player1_head.png", t_bitmap);
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asset->add("media/gfx/player2_body.png", t_bitmap);
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asset->add("media/gfx/player2_death.png", t_bitmap);
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asset->add("media/gfx/player2_legs.png", t_bitmap);
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asset->add("media/gfx/player2_head.png", t_bitmap);
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asset->add("data/gfx/balloon.png", t_bitmap);
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asset->add("data/gfx/bullet.png", t_bitmap);
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asset->add("data/gfx/game_bg.png", t_bitmap);
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asset->add("data/gfx/game_text.png", t_bitmap);
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asset->add("data/gfx/intro.png", t_bitmap);
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asset->add("data/gfx/items.png", t_bitmap);
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asset->add("data/gfx/logo.png", t_bitmap);
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asset->add("data/gfx/player1_body.png", t_bitmap);
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asset->add("data/gfx/player1_death.png", t_bitmap);
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asset->add("data/gfx/player1_legs.png", t_bitmap);
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asset->add("data/gfx/title.png", t_bitmap);
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asset->add("data/gfx/player1_head.png", t_bitmap);
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asset->add("data/gfx/player2_body.png", t_bitmap);
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asset->add("data/gfx/player2_death.png", t_bitmap);
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asset->add("data/gfx/player2_legs.png", t_bitmap);
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asset->add("data/gfx/player2_head.png", t_bitmap);
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// Fuentes
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asset->add("media/font/8bithud.png", t_font);
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asset->add("media/font/8bithud.txt", t_font);
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asset->add("media/font/nokia.png", t_font);
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asset->add("media/font/nokia_big2.png", t_font);
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asset->add("media/font/nokia.txt", t_font);
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asset->add("media/font/nokia2.png", t_font);
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asset->add("media/font/nokia2.txt", t_font);
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asset->add("media/font/nokia_big2.txt", t_font);
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asset->add("media/font/smb2_big.png", t_font);
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asset->add("media/font/smb2_big.txt", t_font);
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asset->add("media/font/smb2.png", t_font);
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asset->add("media/font/smb2.txt", t_font);
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asset->add("data/font/8bithud.png", t_font);
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asset->add("data/font/8bithud.txt", t_font);
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asset->add("data/font/nokia.png", t_font);
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asset->add("data/font/nokia_big2.png", t_font);
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asset->add("data/font/nokia.txt", t_font);
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asset->add("data/font/nokia2.png", t_font);
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asset->add("data/font/nokia2.txt", t_font);
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asset->add("data/font/nokia_big2.txt", t_font);
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asset->add("data/font/smb2_big.png", t_font);
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asset->add("data/font/smb2_big.txt", t_font);
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asset->add("data/font/smb2.png", t_font);
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asset->add("data/font/smb2.txt", t_font);
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// Textos
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asset->add("media/lang/es_ES.txt", t_lang);
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asset->add("media/lang/en_UK.txt", t_lang);
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asset->add("media/lang/ba_BA.txt", t_lang);
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// DATA
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asset->add("data/gamecontrollerdb.txt", t_data);
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asset->add("data/lang/es_ES.txt", t_lang);
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asset->add("data/lang/en_UK.txt", t_lang);
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asset->add("data/lang/ba_BA.txt", t_lang);
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return asset->check();
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}
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