Me voy a la cama. Sigo con la reescritura de todo el código
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@@ -13,7 +13,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *mAsset
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// Reserva memoria para los punteros
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mEventHandler = new SDL_Event();
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mItemTexture = new LTexture(mRenderer);
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mItemTexture = new LTexture(mRenderer,mAsset->get("items.png"));
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mSprite = new Sprite(0, 0, GAME_WIDTH, GAME_HEIGHT, mItemTexture, mRenderer);
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mText = new Text(mAsset->get("smb2.png"), mAsset->get("smb2.txt"), mRenderer);
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@@ -50,22 +50,9 @@ Instructions::~Instructions()
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mBackbuffer = nullptr;
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}
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// Carga los recursos necesarios para la sección 'Instructions'
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bool Instructions::loadMedia()
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{
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bool success = true;
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success &= loadTextureFromFile(mItemTexture, mAsset->get("items.png"), mRenderer);
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return success;
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}
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// Inicializa las variables necesarias para la sección 'Instructions'
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void Instructions::init()
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{
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// Carga los recursos
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loadMedia();
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// Inicializa variables
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mSection.name = SELF;
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mTicks = 0;
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