Me voy a la cama. Sigo con la reescritura de todo el código

This commit is contained in:
2022-09-26 22:25:46 +02:00
parent 35e7abcd3c
commit c8bebfd2d9
74 changed files with 365 additions and 379 deletions

View File

@@ -13,7 +13,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *mAsset
// Reserva memoria para los punteros
mEventHandler = new SDL_Event();
mItemTexture = new LTexture(mRenderer);
mItemTexture = new LTexture(mRenderer,mAsset->get("items.png"));
mSprite = new Sprite(0, 0, GAME_WIDTH, GAME_HEIGHT, mItemTexture, mRenderer);
mText = new Text(mAsset->get("smb2.png"), mAsset->get("smb2.txt"), mRenderer);
@@ -50,22 +50,9 @@ Instructions::~Instructions()
mBackbuffer = nullptr;
}
// Carga los recursos necesarios para la sección 'Instructions'
bool Instructions::loadMedia()
{
bool success = true;
success &= loadTextureFromFile(mItemTexture, mAsset->get("items.png"), mRenderer);
return success;
}
// Inicializa las variables necesarias para la sección 'Instructions'
void Instructions::init()
{
// Carga los recursos
loadMedia();
// Inicializa variables
mSection.name = SELF;
mTicks = 0;