Arreglado el modo 2P
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@@ -11,6 +11,9 @@ Director::Director(std::string path)
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section.name = PROG_SECTION_GAME;
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section.subsection = GAME_SECTION_PLAY_1P;
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section.name = PROG_SECTION_TITLE;
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section.subsection = TITLE_SECTION_1;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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@@ -213,6 +216,7 @@ bool Director::setFileList()
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asset->add("data/gfx/intro.png", t_bitmap);
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asset->add("data/gfx/logo.png", t_bitmap);
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asset->add("data/gfx/menu_game_over.png", t_bitmap);
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asset->add("data/gfx/menu_game_over_end.png", t_bitmap);
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asset->add("data/gfx/item_points1_disk.png", t_bitmap);
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asset->add("data/gfx/item_points1_disk.ani", t_data);
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