Reasignados los controles para ordenador, mando y consola
This commit is contained in:
@@ -11,17 +11,15 @@ Input::Input(std::string file)
|
||||
keyBindings_t kb;
|
||||
kb.scancode = 0;
|
||||
kb.active = false;
|
||||
keyBindings.resize(17, kb);
|
||||
keyBindings.resize(input_number_of_inputs, kb);
|
||||
|
||||
GameControllerBindings_t gcb;
|
||||
gcb.button = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
gcb.active = false;
|
||||
gameControllerBindings.resize(17, gcb);
|
||||
gameControllerBindings.resize(input_number_of_inputs, gcb);
|
||||
|
||||
verbose = true;
|
||||
enabled = true;
|
||||
|
||||
numGamepads = 0;
|
||||
}
|
||||
|
||||
// Actualiza el estado del objeto
|
||||
|
||||
Reference in New Issue
Block a user