streaming de audio

This commit is contained in:
2026-04-13 20:12:04 +02:00
parent 1451327fcc
commit ccdf9732d1

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@@ -43,18 +43,22 @@ struct JA_Channel_t {
struct JA_Music_t { struct JA_Music_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000}; SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8* buffer{nullptr}; // OGG comprimit en memòria. Propietat nostra; es copia des del fitxer una
// sola vegada en JA_LoadMusic i es descomprimix en chunks per streaming.
Uint8* ogg_data{nullptr};
Uint32 ogg_length{0};
stb_vorbis* vorbis{nullptr}; // Handle del decoder, viu tot el cicle del JA_Music_t
char* filename{nullptr}; char* filename{nullptr};
int pos{0}; int times{0}; // Loops restants (-1 = infinit, 0 = un sol play)
int times{0};
SDL_AudioStream* stream{nullptr}; SDL_AudioStream* stream{nullptr};
JA_Music_state state{JA_MUSIC_INVALID}; JA_Music_state state{JA_MUSIC_INVALID};
}; };
// --- Internal Global State --- // --- Internal Global State ---
// Marcado 'inline' (C++17) para asegurar una unica instancia. // Marcado 'inline' (C++17) para asegurar una única instancia.
inline JA_Music_t* current_music{nullptr}; inline JA_Music_t* current_music{nullptr};
inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS]; inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
@@ -76,6 +80,57 @@ inline void JA_StopMusic();
inline void JA_StopChannel(const int channel); inline void JA_StopChannel(const int channel);
inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0); inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0);
// --- Music streaming internals ---
// Bytes-per-sample per canal (sempre s16)
static constexpr int JA_MUSIC_BYTES_PER_SAMPLE = 2;
// Quants shorts decodifiquem per crida a get_samples_short_interleaved.
// 8192 shorts = 4096 samples/channel en estèreo ≈ 85ms de so a 48kHz.
static constexpr int JA_MUSIC_CHUNK_SHORTS = 8192;
// Umbral d'audio per davant del cursor de reproducció. Mantenim ≥ 0.5 s a
// l'SDL_AudioStream per absorbir jitter de frame i evitar underruns.
static constexpr float JA_MUSIC_LOW_WATER_SECONDS = 0.5f;
// Decodifica un chunk del vorbis i el volca a l'stream. Retorna samples
// decodificats per canal (0 = EOF de l'stream vorbis).
inline int JA_FeedMusicChunk(JA_Music_t* music) {
if (!music || !music->vorbis || !music->stream) return 0;
short chunk[JA_MUSIC_CHUNK_SHORTS];
const int channels = music->spec.channels;
const int samples_per_channel = stb_vorbis_get_samples_short_interleaved(
music->vorbis,
channels,
chunk,
JA_MUSIC_CHUNK_SHORTS);
if (samples_per_channel <= 0) return 0;
const int bytes = samples_per_channel * channels * JA_MUSIC_BYTES_PER_SAMPLE;
SDL_PutAudioStreamData(music->stream, chunk, bytes);
return samples_per_channel;
}
// Reompli l'stream fins que tinga ≥ JA_MUSIC_LOW_WATER_SECONDS bufferats.
// En arribar a EOF del vorbis, aplica el loop (times) o deixa drenar.
inline void JA_PumpMusic(JA_Music_t* music) {
if (!music || !music->vorbis || !music->stream) return;
const int bytes_per_second = music->spec.freq * music->spec.channels * JA_MUSIC_BYTES_PER_SAMPLE;
const int low_water_bytes = static_cast<int>(JA_MUSIC_LOW_WATER_SECONDS * static_cast<float>(bytes_per_second));
while (SDL_GetAudioStreamAvailable(music->stream) < low_water_bytes) {
const int decoded = JA_FeedMusicChunk(music);
if (decoded > 0) continue;
// EOF: si queden loops, rebobinar; si no, tallar i deixar drenar.
if (music->times != 0) {
stb_vorbis_seek_start(music->vorbis);
if (music->times > 0) music->times--;
} else {
break;
}
}
}
// --- Core Functions --- // --- Core Functions ---
inline void JA_Update() { inline void JA_Update() {
@@ -93,13 +148,11 @@ inline void JA_Update() {
} }
} }
if (current_music->times != 0) { // Streaming: rellenem l'stream fins al low-water-mark i parem si el
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2)) { // vorbis s'ha esgotat i no queden loops.
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length); JA_PumpMusic(current_music);
} if (current_music->times == 0 && SDL_GetAudioStreamAvailable(current_music->stream) == 0) {
if (current_music->times > 0) current_music->times--; JA_StopMusic();
} else {
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
} }
} }
@@ -139,19 +192,31 @@ inline void JA_Quit() {
// --- Music Functions --- // --- Music Functions ---
inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) { inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
JA_Music_t* music = new JA_Music_t(); if (!buffer || length == 0) return nullptr;
int chan, samplerate; // Còpia del OGG comprimit: stb_vorbis llig de forma persistent aquesta
short* output; // memòria mentre el handle estiga viu, així que hem de posseir-la nosaltres.
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2; Uint8* ogg_copy = static_cast<Uint8*>(SDL_malloc(length));
if (!ogg_copy) return nullptr;
SDL_memcpy(ogg_copy, buffer, length);
music->spec.channels = chan; int error = 0;
music->spec.freq = samplerate; stb_vorbis* vorbis = stb_vorbis_open_memory(ogg_copy, static_cast<int>(length), &error, nullptr);
if (!vorbis) {
SDL_free(ogg_copy);
SDL_Log("JA_LoadMusic: stb_vorbis_open_memory failed (error %d)", error);
return nullptr;
}
auto* music = new JA_Music_t();
music->ogg_data = ogg_copy;
music->ogg_length = length;
music->vorbis = vorbis;
const stb_vorbis_info info = stb_vorbis_get_info(vorbis);
music->spec.channels = info.channels;
music->spec.freq = static_cast<int>(info.sample_rate);
music->spec.format = SDL_AUDIO_S16; music->spec.format = SDL_AUDIO_S16;
music->buffer = static_cast<Uint8*>(SDL_malloc(music->length));
SDL_memcpy(music->buffer, output, music->length);
free(output);
music->pos = 0;
music->state = JA_MUSIC_STOPPED; music->state = JA_MUSIC_STOPPED;
return music; return music;
@@ -189,26 +254,38 @@ inline JA_Music_t* JA_LoadMusic(const char* filename) {
} }
inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) { inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
if (!JA_musicEnabled || !music) return; if (!JA_musicEnabled || !music || !music->vorbis) return;
JA_StopMusic(); JA_StopMusic();
current_music = music; current_music = music;
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop; current_music->times = loop;
// Rebobinem l'stream de vorbis al principi. Cobreix tant play-per-primera-
// vegada com replays/canvis de track que tornen a la mateixa pista.
stb_vorbis_seek_start(current_music->vorbis);
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec); current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!current_music->stream) { if (!current_music->stream) {
SDL_Log("Failed to create audio stream!"); SDL_Log("Failed to create audio stream!");
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
return; return;
} }
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
// Pre-cargem el buffer abans de bindejar per evitar un underrun inicial.
JA_PumpMusic(current_music);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n"); if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
} }
inline char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
if (!music) music = current_music;
if (!music) return nullptr;
return music->filename;
}
inline void JA_PauseMusic() { inline void JA_PauseMusic() {
if (!JA_musicEnabled) return; if (!JA_musicEnabled) return;
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return; if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
@@ -228,12 +305,16 @@ inline void JA_ResumeMusic() {
inline void JA_StopMusic() { inline void JA_StopMusic() {
if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return; if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
if (current_music->stream) { if (current_music->stream) {
SDL_DestroyAudioStream(current_music->stream); SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr; current_music->stream = nullptr;
} }
// Deixem el handle de vorbis viu — es tanca en JA_DeleteMusic.
// Rebobinem perquè un futur JA_PlayMusic comence des del principi.
if (current_music->vorbis) {
stb_vorbis_seek_start(current_music->vorbis);
}
} }
inline void JA_FadeOutMusic(const int milliseconds) { inline void JA_FadeOutMusic(const int milliseconds) {
@@ -259,8 +340,9 @@ inline void JA_DeleteMusic(JA_Music_t* music) {
JA_StopMusic(); JA_StopMusic();
current_music = nullptr; current_music = nullptr;
} }
SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream); if (music->stream) SDL_DestroyAudioStream(music->stream);
if (music->vorbis) stb_vorbis_close(music->vorbis);
SDL_free(music->ogg_data);
free(music->filename); free(music->filename);
delete music; delete music;
} }
@@ -273,14 +355,14 @@ inline float JA_SetMusicVolume(float volume) {
return JA_musicVolume; return JA_musicVolume;
} }
inline void JA_SetMusicPosition(float value) { inline void JA_SetMusicPosition(float /*value*/) {
if (!current_music) return; // No implementat amb el backend de streaming. Mai va arribar a usar-se
current_music->pos = value * current_music->spec.freq; // en el codi existent, així que es manté com a stub.
} }
inline float JA_GetMusicPosition() { inline float JA_GetMusicPosition() {
if (!current_music) return 0; // Veure nota a JA_SetMusicPosition.
return float(current_music->pos) / float(current_music->spec.freq); return 0.0f;
} }
inline void JA_EnableMusic(const bool value) { inline void JA_EnableMusic(const bool value) {