added gamecontrollerdb.txt
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@@ -532,7 +532,7 @@ Uint16 Menu::findHeight()
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for (int i = 0; i < mTotalItems; i++)
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height += mItem[i].rect.h + mItem[i].hPaddingDown;
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return height;
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return height - mItem[mTotalItems - 1].hPaddingDown;
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}
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// Recoloca los elementos del menu en el eje Y
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