Actualizado Makefile y numero de version

This commit is contained in:
2022-12-05 08:31:30 +01:00
parent ded9b40922
commit cdb5040b9d
4 changed files with 55 additions and 44 deletions

View File

@@ -2,7 +2,7 @@ executable = coffee_crisis
source = source/*.cpp source/common/*.cpp
appName = Coffee Crisis
releaseFolder = cc_release
version = v2.2
version = v2.2a
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
@@ -12,27 +12,30 @@ linuxRelease = $(executable)-$(version)-linux.tar.gz
windows:
@echo off
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
windows_debug:
@echo off
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
windows_release:
@echo off
# Remove data
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
# Create release folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
# Create folders
powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
# Copy data
# Prepare data folder
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
powershell Copy-Item -Path "release/config.txt" -Destination "$(releaseFolder)/data/config" -recurse -Force
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
powershell Copy-Item "release\config.txt" -Destination "$(releaseFolder)\data\config\"
powershell if (Test-Path "$(releaseFolder)\data\config\score.bin") {Remove-Item "$(releaseFolder)\data\config\score.bin" -Recurse -Force}
# Remove data
powershell if (Test-Path data\config\score.bin) {Remove-Item data\config\score.bin -Recurse -Force}
# Copy root files
powershell Copy-Item "LICENSE.txt" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
# Build
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
@@ -43,13 +46,16 @@ windows_release:
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
# Remove folder
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
macos:
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
macos_release:
# Remove data and possible data
# Remove data and possible data from previous builds
rm -rdf "$(releaseFolder)"
rm -rdf Frameworks
rm -f tmp.dmg
@@ -62,8 +68,9 @@ macos_release:
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Copy folders
# Copy folders and files
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/config.txt "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R release/SDL2.framework Frameworks
@@ -73,59 +80,63 @@ macos_release:
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
cp release/config.txt "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
cp LICENSE "$(releaseFolder)"
cp LICENSE.txt "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Create links
ln -s /Applications "$(releaseFolder)"/Applications
# Build INTEL
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Build INTEL DMG
rm -f "$(executable)_macos_intel_$(version).dmg"
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
rm tmp.dmg
rm -f tmp.dmg
# Build APPLE SILICON
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Build APPLE SILICON DMG
rm -f "$(executable)_macos_apple_silicon_$(version).dmg"
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
rm tmp.dmg
rm -f tmp.dmg
# Remove data
rm -rdf Frameworks
rm -rdf "$(releaseFolder)"
linux:
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
linux_debug:
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
linux_release:
# Remove data
rm -rdf $(releaseFolder)
rm -rdf "$(releaseFolder)"
# Create folders
mkdir -p $(releaseFolder)
mkdir -p "$(releaseFolder)"
# Copy data
cp -R data $(releaseFolder)
cp -R release/config.txt $(releaseFolder)/data/config
cp LICENSE $(releaseFolder)
cp README.md $(releaseFolder)
cp -R data "$(releaseFolder)"
cp release/config.txt "$(releaseFolder)/data/config/"
cp LICENSE.txt "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Delete data
rm -f $(releaseFolder)/data/config/score.bin
rm -f "$(releaseFolder)/data/config/score.bin"
# Build
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
# Pack files
rm -f $(linuxRelease)
cd $(releaseFolder) && tar -czvf ../$(linuxRelease) *
rm -f "$(linuxRelease)"
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
# Remove data
rm -rdf $(releaseFolder)
rm -rdf "$(releaseFolder)"