fixing some bugs
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@@ -19,7 +19,7 @@ Instructions::Instructions(SDL_Renderer *renderer, std::string *fileList, std::s
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mItemTexture = new LTexture();
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mTextTexture = new LTexture();
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mSprite = new Sprite();
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mText = new Text(mFileList[46], mTextTexture, mRenderer);
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mText = new Text(mFileList[48], mTextTexture, mRenderer);
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// Crea un backbuffer para el renderizador
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mBackbuffer = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
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@@ -156,12 +156,12 @@ void Instructions::run(Uint8 mode)
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SDL_RenderClear(mRenderer);
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// Escribe el texto
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 8, mTextStrings[11], 0, orangeColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 24, mTextStrings[12], 0, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 34, mTextStrings[13], 0, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 48, mTextStrings[14], 0, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 58, mTextStrings[15], 0, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 75, mTextStrings[16], 0, orangeColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 8, mTextStrings[11], 1, orangeColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 24, mTextStrings[12], 1, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 34, mTextStrings[13], 1, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 48, mTextStrings[14], 1, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 58, mTextStrings[15], 1, noColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, 75, mTextStrings[16], 1, orangeColor, 1, shdwTxtColor);
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mText->writeShadowed(84, 92, mTextStrings[17], shdwTxtColor);
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mText->writeShadowed(84, 108, mTextStrings[18], shdwTxtColor);
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@@ -170,7 +170,7 @@ void Instructions::run(Uint8 mode)
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mText->writeShadowed(84, 156, mTextStrings[21], shdwTxtColor);
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if ((mode == INSTRUCTIONS_MODE_MANUAL) && (mCounter % 50 > 14))
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, SCREEN_HEIGHT - 12, mTextStrings[22], 0, orangeColor, 1, shdwTxtColor);
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mText->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, SCREEN_CENTER_X, SCREEN_HEIGHT - 12, mTextStrings[22], 1, orangeColor, 1, shdwTxtColor);
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// Disquito
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mSprite->init(destRect1, mItemTexture, mRenderer);
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