Fallo parcial en la carga de animaciones desde streams
This commit is contained in:
@@ -1,8 +1,7 @@
|
||||
|
||||
#include "animatedsprite.h"
|
||||
|
||||
// Constructor
|
||||
AnimatedSprite::AnimatedSprite(LTexture *texture, SDL_Renderer *renderer, std::string file)
|
||||
AnimatedSprite::AnimatedSprite(LTexture *texture, SDL_Renderer *renderer, std::string file, std::stringstream *stream)
|
||||
{
|
||||
// Copia los punteros
|
||||
setTexture(texture);
|
||||
@@ -11,7 +10,12 @@ AnimatedSprite::AnimatedSprite(LTexture *texture, SDL_Renderer *renderer, std::s
|
||||
// Carga las animaciones
|
||||
if (file != "")
|
||||
{
|
||||
load(file);
|
||||
loadFromFile(file);
|
||||
}
|
||||
|
||||
else if (stream)
|
||||
{
|
||||
loadFromStream(stream);
|
||||
}
|
||||
|
||||
// Inicializa variables
|
||||
@@ -161,7 +165,7 @@ SDL_Rect AnimatedSprite::getAnimationClip(int indexA, Uint8 indexF)
|
||||
}
|
||||
|
||||
// Carga la animación desde un fichero
|
||||
bool AnimatedSprite::load(std::string filePath)
|
||||
bool AnimatedSprite::loadFromFile(std::string filePath)
|
||||
{
|
||||
int framesPerRow = 0;
|
||||
int frameWidth = 0;
|
||||
@@ -204,14 +208,17 @@ bool AnimatedSprite::load(std::string filePath)
|
||||
{
|
||||
buffer.name = line.substr(pos + 1, line.length());
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "speed")
|
||||
{
|
||||
buffer.speed = std::stoi(line.substr(pos + 1, line.length()));
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "loop")
|
||||
{
|
||||
buffer.loop = std::stoi(line.substr(pos + 1, line.length()));
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "frames")
|
||||
{
|
||||
// Se introducen los valores separados por comas en un vector
|
||||
@@ -221,12 +228,13 @@ bool AnimatedSprite::load(std::string filePath)
|
||||
while (getline(ss, tmp, ','))
|
||||
{
|
||||
// Comprueba que el tile no sea mayor que el maximo indice permitido
|
||||
const int numTile = std::stoi(tmp) > maxTiles ? 0 : std::stoi(tmp);
|
||||
const int numTile = std::stoi(tmp) > maxTiles ? 0 : std::stoi(tmp);
|
||||
rect.x = (numTile % framesPerRow) * frameWidth;
|
||||
rect.y = (numTile / framesPerRow) * frameHeight;
|
||||
buffer.frames.push_back(rect);
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
|
||||
@@ -302,6 +310,146 @@ bool AnimatedSprite::load(std::string filePath)
|
||||
return success;
|
||||
}
|
||||
|
||||
// Carga la animación desde un stream
|
||||
bool AnimatedSprite::loadFromStream(std::stringstream *stream)
|
||||
{
|
||||
int framesPerRow = 0;
|
||||
int frameWidth = 0;
|
||||
int frameHeight = 0;
|
||||
int maxTiles = 0;
|
||||
|
||||
static int number = 0;
|
||||
number++;
|
||||
std::cout << "Reading stream #" << number << std::endl;
|
||||
|
||||
// Indicador de éxito en la carga
|
||||
bool success = true;
|
||||
|
||||
std::string line;
|
||||
|
||||
while (std::getline(*stream, line))
|
||||
{
|
||||
std::cout << "***: "<<line << std::endl;
|
||||
}
|
||||
|
||||
// Procesa el fichero linea a linea
|
||||
while (std::getline(*stream, line))
|
||||
{
|
||||
// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
|
||||
if (line == "[animation]")
|
||||
{
|
||||
t_animation buffer;
|
||||
buffer.counter = 0;
|
||||
buffer.currentFrame = 0;
|
||||
buffer.completed = false;
|
||||
|
||||
do
|
||||
{
|
||||
std::getline(*stream, line);
|
||||
|
||||
// Encuentra la posición del caracter '='
|
||||
int pos = line.find("=");
|
||||
|
||||
// Procesa las dos subcadenas
|
||||
if (pos != (int)line.npos)
|
||||
{
|
||||
if (line.substr(0, pos) == "name")
|
||||
{
|
||||
buffer.name = line.substr(pos + 1, line.length());
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "speed")
|
||||
{
|
||||
buffer.speed = std::stoi(line.substr(pos + 1, line.length()));
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "loop")
|
||||
{
|
||||
buffer.loop = std::stoi(line.substr(pos + 1, line.length()));
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "frames")
|
||||
{
|
||||
// Se introducen los valores separados por comas en un vector
|
||||
std::stringstream ss(line.substr(pos + 1, line.length()));
|
||||
std::string tmp;
|
||||
SDL_Rect rect = {0, 0, frameWidth, frameHeight};
|
||||
while (getline(ss, tmp, ','))
|
||||
{
|
||||
// Comprueba que el tile no sea mayor que el maximo indice permitido
|
||||
const int numTile = std::stoi(tmp) > maxTiles ? 0 : std::stoi(tmp);
|
||||
rect.x = (numTile % framesPerRow) * frameWidth;
|
||||
rect.y = (numTile / framesPerRow) * frameHeight;
|
||||
buffer.frames.push_back(rect);
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << std::endl;
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
} while (line != "[/animation]");
|
||||
|
||||
// Añade la animación al vector de animaciones
|
||||
animation.push_back(buffer);
|
||||
}
|
||||
|
||||
// En caso contrario se parsea el fichero para buscar las variables y los valores
|
||||
else
|
||||
{
|
||||
// Encuentra la posición del caracter '='
|
||||
int pos = line.find("=");
|
||||
|
||||
// Procesa las dos subcadenas
|
||||
if (pos != (int)line.npos)
|
||||
{
|
||||
if (line.substr(0, pos) == "framesPerRow")
|
||||
{
|
||||
framesPerRow = std::stoi(line.substr(pos + 1, line.length()));
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "frameWidth")
|
||||
{
|
||||
frameWidth = std::stoi(line.substr(pos + 1, line.length()));
|
||||
}
|
||||
|
||||
else if (line.substr(0, pos) == "frameHeight")
|
||||
{
|
||||
frameHeight = std::stoi(line.substr(pos + 1, line.length()));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << std::endl;
|
||||
success = false;
|
||||
}
|
||||
|
||||
// Normaliza valores
|
||||
if (framesPerRow == 0 && frameWidth > 0)
|
||||
{
|
||||
framesPerRow = texture->getWidth() / frameWidth;
|
||||
}
|
||||
|
||||
if (maxTiles == 0 && frameWidth > 0 && frameHeight > 0)
|
||||
{
|
||||
const int w = texture->getWidth() / frameWidth;
|
||||
const int h = texture->getHeight() / frameHeight;
|
||||
maxTiles = w * h;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Pone un valor por defecto
|
||||
setPos({0, 0, frameWidth, frameHeight});
|
||||
|
||||
std::cout << "Closing stream #" << number << std::endl;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Establece la animacion actual
|
||||
void AnimatedSprite::setCurrentAnimation(std::string name)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
#ifndef ANIMATEDSPRITE_H
|
||||
#define ANIMATEDSPRITE_H
|
||||
@@ -29,7 +31,7 @@ private:
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
AnimatedSprite(LTexture *texture = nullptr, SDL_Renderer *renderer = nullptr, std::string file = "");
|
||||
AnimatedSprite(LTexture *texture = nullptr, SDL_Renderer *renderer = nullptr, std::string file = "", std::stringstream *stream = nullptr);
|
||||
|
||||
// Destructor
|
||||
~AnimatedSprite();
|
||||
@@ -66,7 +68,10 @@ public:
|
||||
int getIndex(std::string name);
|
||||
|
||||
// Carga la animación desde un fichero
|
||||
bool load(std::string filePath);
|
||||
bool loadFromFile(std::string filePath);
|
||||
|
||||
// Carga la animación desde un stream
|
||||
bool loadFromStream(std::stringstream *stream);
|
||||
|
||||
// Establece la animacion actual
|
||||
void setCurrentAnimation(std::string name = "default");
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
#include "balloon.h"
|
||||
|
||||
// Constructor
|
||||
Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, std::string file, SDL_Renderer *renderer)
|
||||
Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, std::stringstream *stream, SDL_Renderer *renderer)
|
||||
{
|
||||
mSprite = new AnimatedSprite(texture, renderer, file);
|
||||
mSprite = new AnimatedSprite(texture, renderer, "", stream);
|
||||
disable();
|
||||
|
||||
mEnabled = true;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "utils.h"
|
||||
#include "animatedsprite.h"
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
|
||||
#ifndef BALLOON_H
|
||||
#define BALLOON_H
|
||||
@@ -107,15 +108,15 @@ private:
|
||||
Uint16 mCreationCounterIni; // Valor inicial para el temporizador para controlar el estado "creandose"
|
||||
Uint16 mScore; // Puntos que da el globo al ser destruido
|
||||
Uint16 mStoppedCounter; // Contador para controlar el estado "parado"
|
||||
//Uint16 mTimeToLive; // Indica el tiempo de vida que le queda al globo
|
||||
Uint8 mKind; // Tipo de globo
|
||||
Uint8 mMenace; // Cantidad de amenaza que genera el globo
|
||||
Uint32 mCounter; // Contador interno
|
||||
float mTravelY; // Distancia que ha de recorrer el globo en el eje Y antes de que se le aplique la gravedad
|
||||
float mSpeed; // Velocidad a la que se mueven los globos
|
||||
Uint8 mSize; // Tamaño del globo
|
||||
Uint8 mPower; // Cantidad de poder que alberga el globo
|
||||
bouncing mBouncing; // Contiene las variables para el efecto de rebote
|
||||
// Uint16 mTimeToLive; // Indica el tiempo de vida que le queda al globo
|
||||
Uint8 mKind; // Tipo de globo
|
||||
Uint8 mMenace; // Cantidad de amenaza que genera el globo
|
||||
Uint32 mCounter; // Contador interno
|
||||
float mTravelY; // Distancia que ha de recorrer el globo en el eje Y antes de que se le aplique la gravedad
|
||||
float mSpeed; // Velocidad a la que se mueven los globos
|
||||
Uint8 mSize; // Tamaño del globo
|
||||
Uint8 mPower; // Cantidad de poder que alberga el globo
|
||||
bouncing mBouncing; // Contiene las variables para el efecto de rebote
|
||||
|
||||
// Alinea el circulo de colisión con la posición del objeto globo
|
||||
void updateColliders();
|
||||
@@ -140,7 +141,7 @@ private:
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, std::string file, SDL_Renderer *renderer);
|
||||
Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, std::stringstream *stream, SDL_Renderer *renderer);
|
||||
|
||||
// Destructor
|
||||
~Balloon();
|
||||
|
||||
124
source/game.cpp
124
source/game.cpp
@@ -48,6 +48,16 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
|
||||
mTextureGameText = new LTexture(mRenderer, mAsset->get("game_text.png"));
|
||||
mTextureItems = new LTexture(mRenderer, mAsset->get("items.png"));
|
||||
|
||||
balloon1Animation = new std::stringstream;
|
||||
balloon2Animation = new std::stringstream;
|
||||
balloon3Animation = new std::stringstream;
|
||||
balloon4Animation = new std::stringstream;
|
||||
|
||||
loadAnimations(mAsset->get("balloon1.ani"), balloon1Animation);
|
||||
loadAnimations(mAsset->get("balloon2.ani"), balloon2Animation);
|
||||
loadAnimations(mAsset->get("balloon3.ani"), balloon3Animation);
|
||||
loadAnimations(mAsset->get("balloon4.ani"), balloon4Animation);
|
||||
|
||||
mText = new Text(mAsset->get("smb2.png"), mAsset->get("smb2.txt"), mRenderer);
|
||||
mTextScoreBoard = new Text(mAsset->get("8bithud.png"), mAsset->get("8bithud.txt"), mRenderer);
|
||||
mTextBig = new Text(mAsset->get("smb2_big.png"), mAsset->get("smb2_big.txt"), mRenderer);
|
||||
@@ -84,12 +94,6 @@ Game::~Game()
|
||||
|
||||
mOptions->input[0].deviceType = mOnePlayerControl;
|
||||
|
||||
mRenderer = nullptr;
|
||||
mScreen = nullptr;
|
||||
mAsset = nullptr;
|
||||
mLang = nullptr;
|
||||
mInput = nullptr;
|
||||
|
||||
for (auto player : players)
|
||||
{
|
||||
delete player;
|
||||
@@ -127,87 +131,45 @@ Game::~Game()
|
||||
balloon4Texture->unload();
|
||||
delete balloon4Texture;
|
||||
|
||||
delete balloon1Animation;
|
||||
delete balloon2Animation;
|
||||
delete balloon3Animation;
|
||||
delete balloon4Animation;
|
||||
|
||||
mTextureBullet->unload();
|
||||
delete mTextureBullet;
|
||||
mTextureBullet = nullptr;
|
||||
|
||||
mTextureGameBG->unload();
|
||||
delete mTextureGameBG;
|
||||
mTextureGameBG = nullptr;
|
||||
|
||||
mTextureGameText->unload();
|
||||
delete mTextureGameText;
|
||||
mTextureGameText = nullptr;
|
||||
|
||||
mTextureItems->unload();
|
||||
delete mTextureItems;
|
||||
mTextureItems = nullptr;
|
||||
|
||||
delete mText;
|
||||
mText = nullptr;
|
||||
|
||||
delete mTextBig;
|
||||
mTextBig = nullptr;
|
||||
|
||||
delete mTextScoreBoard;
|
||||
mTextScoreBoard = nullptr;
|
||||
|
||||
delete mTextNokia2;
|
||||
mTextNokia2 = nullptr;
|
||||
|
||||
delete mTextNokiaBig2;
|
||||
mTextNokiaBig2 = nullptr;
|
||||
|
||||
delete mMenuGameOver;
|
||||
mMenuGameOver = nullptr;
|
||||
|
||||
delete mMenuPause;
|
||||
mMenuPause = nullptr;
|
||||
|
||||
delete mFade;
|
||||
mFade = nullptr;
|
||||
|
||||
delete mEventHandler;
|
||||
mEventHandler = nullptr;
|
||||
|
||||
delete mClouds1a;
|
||||
mClouds1a = nullptr;
|
||||
|
||||
delete mClouds1b;
|
||||
mClouds1b = nullptr;
|
||||
|
||||
delete mClouds2a;
|
||||
mClouds2a = nullptr;
|
||||
|
||||
delete mClouds2b;
|
||||
mClouds2b = nullptr;
|
||||
|
||||
delete m1000Bitmap;
|
||||
m1000Bitmap = nullptr;
|
||||
|
||||
delete m2500Bitmap;
|
||||
m2500Bitmap = nullptr;
|
||||
|
||||
delete m5000Bitmap;
|
||||
m5000Bitmap = nullptr;
|
||||
|
||||
delete mSpriteBackground;
|
||||
mSpriteBackground = nullptr;
|
||||
|
||||
delete mSpriteGetReady;
|
||||
mSpriteGetReady = nullptr;
|
||||
|
||||
delete mSpriteGradient;
|
||||
mSpriteGradient = nullptr;
|
||||
|
||||
delete mSpriteGrass;
|
||||
mSpriteGrass = nullptr;
|
||||
|
||||
delete mSpritePowerMeter;
|
||||
mSpritePowerMeter = nullptr;
|
||||
|
||||
delete mSpriteScoreBoard;
|
||||
mSpriteScoreBoard = nullptr;
|
||||
|
||||
JA_DeleteSound(mSoundBalloon);
|
||||
JA_DeleteSound(mSoundBullet);
|
||||
@@ -1400,12 +1362,12 @@ void Game::deployEnemyFormation()
|
||||
const Uint8 numEnemies = mStage[mCurrentStage].enemyPool->set[set]->numberOfEnemies;
|
||||
for (int i = 0; i < numEnemies; ++i)
|
||||
{
|
||||
createNewBalloon(mStage[mCurrentStage].enemyPool->set[set]->init[i].x,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].y,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].kind,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].velX,
|
||||
mEnemySpeed,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].creationCounter);
|
||||
createBalloon(mStage[mCurrentStage].enemyPool->set[set]->init[i].x,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].y,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].kind,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].velX,
|
||||
mEnemySpeed,
|
||||
mStage[mCurrentStage].enemyPool->set[set]->init[i].creationCounter);
|
||||
}
|
||||
|
||||
mEnemyDeployCounter = 300;
|
||||
@@ -1766,10 +1728,9 @@ void Game::renderBalloons()
|
||||
}
|
||||
|
||||
// Crea un globo nuevo en el vector de globos
|
||||
Uint8 Game::createNewBalloon(float x, int y, Uint8 kind, float velx, float speed, Uint16 creationtimer)
|
||||
Uint8 Game::createBalloon(float x, int y, Uint8 kind, float velx, float speed, Uint16 creationtimer)
|
||||
{
|
||||
const std::string file = balloonAnimation(kind);
|
||||
Balloon *b = new Balloon(x, y, kind, velx, speed, creationtimer, balloonTexture(kind), file, mRenderer);
|
||||
Balloon *b = new Balloon(x, y, kind, velx, speed, creationtimer, balloonTexture(kind), balloonStreamAnimation(kind), mRenderer);
|
||||
balloons.push_back(b);
|
||||
return (Uint8)(balloons.size() - 1);
|
||||
}
|
||||
@@ -1786,7 +1747,7 @@ void Game::createPowerBall()
|
||||
const int x[3] = {left, center, right};
|
||||
const int posX = x[rand() % 3];
|
||||
|
||||
Balloon *b = new Balloon(posX, posY, POWER_BALL, BALLOON_VELX_POSITIVE * (((rand() % 2) * 2) - 1), mEnemySpeed, 100, balloon4Texture, mAsset->get("balloon4.ani"), mRenderer);
|
||||
Balloon *b = new Balloon(posX, posY, POWER_BALL, BALLOON_VELX_POSITIVE * (((rand() % 2) * 2) - 1), mEnemySpeed, 100, balloon4Texture, balloon4Animation, mRenderer);
|
||||
balloons.push_back(b);
|
||||
|
||||
mPowerBallEnabled = true;
|
||||
@@ -1911,7 +1872,7 @@ void Game::popBalloon(Balloon *balloon)
|
||||
// En cualquier otro caso, crea dos globos de un tipo inferior
|
||||
default:
|
||||
// Balloon *b1 = new Balloon(0, balloon->getPosY(), balloon->getKind() - 1, BALLOON_VELX_NEGATIVE, mEnemySpeed, 0, mRenderer);
|
||||
const int index = createNewBalloon(0, balloon->getPosY(), balloon->getKind() - 1, BALLOON_VELX_NEGATIVE, mEnemySpeed, 0);
|
||||
const int index = createBalloon(0, balloon->getPosY(), balloon->getKind() - 1, BALLOON_VELX_NEGATIVE, mEnemySpeed, 0);
|
||||
balloons.at(index)->allignTo(balloon->getPosX() + (balloon->getWidth() / 2));
|
||||
if (balloons.at(index)->getClass() == BALLOON_CLASS)
|
||||
{
|
||||
@@ -1922,7 +1883,7 @@ void Game::popBalloon(Balloon *balloon)
|
||||
balloons.at(index)->setVelY(BALLOON_VELX_NEGATIVE);
|
||||
}
|
||||
|
||||
const int index2 = createNewBalloon(0, balloon->getPosY(), balloon->getKind() - 1, BALLOON_VELX_POSITIVE, mEnemySpeed, 0);
|
||||
const int index2 = createBalloon(0, balloon->getPosY(), balloon->getKind() - 1, BALLOON_VELX_POSITIVE, mEnemySpeed, 0);
|
||||
balloons.at(index2)->allignTo(balloon->getPosX() + (balloon->getWidth() / 2));
|
||||
if (balloons.at(index2)->getClass() == BALLOON_CLASS)
|
||||
{
|
||||
@@ -2074,6 +2035,8 @@ Uint8 Game::countBalloons()
|
||||
// Obtiene la textura correspondiente en funcion del tipo
|
||||
LTexture *Game::balloonTexture(int kind)
|
||||
{
|
||||
std::cout << " ********** kind: " << kind << std::endl;
|
||||
|
||||
if (kind == 1 || kind == 5)
|
||||
{
|
||||
return balloon1Texture;
|
||||
@@ -2098,29 +2061,29 @@ LTexture *Game::balloonTexture(int kind)
|
||||
}
|
||||
|
||||
// Obtiene la animacion correspondiente en funcion del tipo
|
||||
std::string Game::balloonAnimation(int kind)
|
||||
std::stringstream *Game::balloonStreamAnimation(int kind)
|
||||
{
|
||||
if (kind == 1 || kind == 5)
|
||||
{
|
||||
return mAsset->get("balloon1.ani");
|
||||
return balloon1Animation;
|
||||
}
|
||||
|
||||
else if (kind == 2 || kind == 6)
|
||||
{
|
||||
return mAsset->get("balloon2.ani");
|
||||
return balloon2Animation;
|
||||
}
|
||||
|
||||
else if (kind == 3 || kind == 7)
|
||||
{
|
||||
return mAsset->get("balloon3.ani");
|
||||
return balloon3Animation;
|
||||
}
|
||||
|
||||
else if (kind == 4 || kind == 8 || kind == 9)
|
||||
{
|
||||
return mAsset->get("balloon4.ani");
|
||||
return balloon4Animation;
|
||||
}
|
||||
|
||||
return mAsset->get("balloon1.ani");
|
||||
return balloon1Animation;
|
||||
}
|
||||
|
||||
// Vacia el vector de globos
|
||||
@@ -3657,4 +3620,23 @@ void Game::checkEventHandler()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Carga las animaciones
|
||||
void Game::loadAnimations(std::string filePath, std::stringstream *buffer)
|
||||
{
|
||||
std::ifstream file(filePath);
|
||||
|
||||
if (file)
|
||||
{
|
||||
std::cout << "Animation loaded: " << filePath.substr(filePath.find_last_of("\\/") + 1).c_str() << std::endl;
|
||||
*buffer << file.rdbuf();
|
||||
file.close();
|
||||
}
|
||||
|
||||
// std::string line;
|
||||
// while (std::getline(*buffer, line))
|
||||
//{
|
||||
// std::cout << line << std::endl;
|
||||
// }
|
||||
}
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "text.h"
|
||||
#include "utils.h"
|
||||
#include "writer.h"
|
||||
#include "iostream"
|
||||
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
@@ -150,6 +151,11 @@ private:
|
||||
LTexture *mTextureGameText; // Textura para los sprites con textos
|
||||
LTexture *mTextureItems; // Textura para los items
|
||||
|
||||
std::stringstream *balloon1Animation; // Información para la animación de los globos
|
||||
std::stringstream *balloon2Animation; // Información para la animación de los globos
|
||||
std::stringstream *balloon3Animation; // Información para la animación de los globos
|
||||
std::stringstream *balloon4Animation; // Información para la animación de los globos
|
||||
|
||||
Text *mText; // Fuente para los textos del juego
|
||||
Text *mTextBig; // Fuente de texto grande
|
||||
Text *mTextScoreBoard; // Fuente para el marcador del juego
|
||||
@@ -315,7 +321,7 @@ private:
|
||||
void renderBalloons();
|
||||
|
||||
// Crea un globo nuevo en el vector de globos
|
||||
Uint8 createNewBalloon(float x, int y, Uint8 kind, float velx, float speed, Uint16 stoppedcounter);
|
||||
Uint8 createBalloon(float x, int y, Uint8 kind, float velx, float speed, Uint16 stoppedcounter);
|
||||
|
||||
// Crea una PowerBall
|
||||
void createPowerBall();
|
||||
@@ -357,7 +363,7 @@ private:
|
||||
LTexture *balloonTexture(int kind);
|
||||
|
||||
// Obtiene la animacion correspondiente en funcion del tipo
|
||||
std::string balloonAnimation(int kind);
|
||||
std::stringstream *balloonStreamAnimation(int kind);
|
||||
|
||||
// Vacia el vector de globos
|
||||
void freeBalloons();
|
||||
@@ -461,7 +467,6 @@ private:
|
||||
// Dibuja el fondo
|
||||
void renderBackground();
|
||||
|
||||
|
||||
// Gestiona la entrada durante el juego
|
||||
void checkGameInput();
|
||||
|
||||
@@ -504,6 +509,9 @@ private:
|
||||
// Comprueba si todos los jugadores han muerto
|
||||
bool allPlayersAreDead();
|
||||
|
||||
// Carga las animaciones
|
||||
void loadAnimations(std::string filePath, std::stringstream *buffer);
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *screen, Asset *mAsset, Lang *lang, Input *input, bool demo, options_t *options);
|
||||
|
||||
Reference in New Issue
Block a user