Resuelto bug en las entradas de menus al dibujar elementos grises que previamente habian tenido el foco
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@@ -226,10 +226,10 @@ void EnterID::fillTexture()
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SDL_RenderClear(renderer);
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// Añade el efecto de degradado en el fondo
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Texture *gradient = new Texture(renderer, asset->get("title_gradient.png"));
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SDL_Rect rect = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT};
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//Texture *gradient = new Texture(renderer, asset->get("title_gradient.png"));
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//SDL_Rect rect = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT};
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//gradient->render(renderer, 0, 0, &rect);
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delete gradient;
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//delete gradient;
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// Escribe el texto en la textura
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const int desp = 40;
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