Ya empieza a funcionar la INTRO

This commit is contained in:
2022-09-28 19:41:12 +02:00
parent c213124193
commit e2298dc2b2
3 changed files with 238 additions and 239 deletions

View File

@@ -163,9 +163,10 @@ SDL_Rect AnimatedSprite::getAnimationClip(int indexA, Uint8 indexF)
// Carga la animación desde un fichero
bool AnimatedSprite::load(std::string filePath)
{
int frames_per_row = 0;
int frame_width = 0;
int frame_height = 0;
int framesPerRow = 0;
int frameWidth = 0;
int frameHeight = 0;
int maxTiles = 0;
// Indicador de éxito en la carga
bool success = true;
@@ -216,12 +217,13 @@ bool AnimatedSprite::load(std::string filePath)
// Se introducen los valores separados por comas en un vector
std::stringstream ss(line.substr(pos + 1, line.length()));
std::string tmp;
SDL_Rect rect = {0, 0, frame_width, frame_height};
SDL_Rect rect = {0, 0, frameWidth, frameHeight};
while (getline(ss, tmp, ','))
{
int num_tile = std::stoi(tmp);
rect.x = (num_tile % frames_per_row) * frame_width;
rect.y = (num_tile / frames_per_row) * frame_height;
// Comprueba que el tile no sea mayor que el maximo indice permitido
const int numTile = std::stoi(tmp) > maxTiles ? 0 : std::stoi(tmp);
rect.x = (numTile % framesPerRow) * frameWidth;
rect.y = (numTile / framesPerRow) * frameHeight;
buffer.frames.push_back(rect);
}
}
@@ -246,25 +248,19 @@ bool AnimatedSprite::load(std::string filePath)
// Procesa las dos subcadenas
if (pos != (int)line.npos)
{
if (line.substr(0, pos) == "frames_per_row")
if (line.substr(0, pos) == "framesPerRow")
{
frames_per_row = std::stoi(line.substr(pos + 1, line.length()));
framesPerRow = std::stoi(line.substr(pos + 1, line.length()));
}
else if (line.substr(0, pos) == "frame_width")
else if (line.substr(0, pos) == "frameWidth")
{
frame_width = std::stoi(line.substr(pos + 1, line.length()));
// Normaliza valores
if (frames_per_row == 0)
{
frames_per_row = texture->getWidth() / frame_width;
}
frameWidth = std::stoi(line.substr(pos + 1, line.length()));
}
else if (line.substr(0, pos) == "frame_height")
else if (line.substr(0, pos) == "frameHeight")
{
frame_height = std::stoi(line.substr(pos + 1, line.length()));
frameHeight = std::stoi(line.substr(pos + 1, line.length()));
}
else
@@ -272,6 +268,19 @@ bool AnimatedSprite::load(std::string filePath)
printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
success = false;
}
// Normaliza valores
if (framesPerRow == 0 && frameWidth > 0)
{
framesPerRow = texture->getWidth() / frameWidth;
}
if (maxTiles == 0 && frameWidth > 0 && frameHeight > 0)
{
const int w = texture->getWidth() / frameWidth;
const int h = texture->getHeight() / frameHeight;
maxTiles = w * h;
}
}
}
}
@@ -288,7 +297,7 @@ bool AnimatedSprite::load(std::string filePath)
}
// Pone un valor por defecto
setPos({0, 0, frame_width, frame_height});
setPos({0, 0, frameWidth, frameHeight});
return success;
}

View File

@@ -117,7 +117,7 @@ bool Menu::load(std::string file_path)
do
{
// Lee la siguiente linea
std::getline(file, line);
// Encuentra la posición del caracter '='

View File

@@ -100,7 +100,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
mCrisisBitmap->setVelY(-2.5f);
mCrisisBitmap->setAccelX(0.0f);
mCrisisBitmap->setAccelY(-0.1f);
mCrisisBitmap->setSpriteClip(0, 46, 137, 46);
mCrisisBitmap->setSpriteClip(0, 0, 137, 46);
mCrisisBitmap->setEnabled(true);
mCrisisBitmap->setEnabledCounter(0);
mCrisisBitmap->setDestX(60);
@@ -259,15 +259,13 @@ void Title::update()
// Sección 3 - La pantalla de titulo con el menú y la música
case TITLE_SECTION_3:
{
if (mCounter > 0)
{
// Reproduce la música
JA_PlayMusic(mMusic);
// Calcula la lógica de los objetos
if (SDL_GetTicks() - mTicks > mTicksSpeed)
if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
{
JA_PlayMusic(mMusic);
}
// Actualiza el contador de ticks
mTicks = SDL_GetTicks();
@@ -435,20 +433,11 @@ void Title::update()
}
if (mMenu.active->getName() == "TITLE")
{
mCounter--;
}
}
else if (mCounter == 0)
{
// if (mDemo)
//{
// runDemoGame();
// runInstructions(INSTRUCTIONS_MODE_AUTO);
// }
// else
mSection.name = PROG_SECTION_LOGO;
}
}
break;
default:
@@ -503,8 +492,9 @@ void Title::render()
mCrisisBitmap->setPosX(b + v[n / 3]);
mCoffeeBitmap->render();
mCrisisBitmap->render();
mDustBitmapR->animate();
mDustBitmapL->animate();
mDustBitmapR->update();
mDustBitmapL->update();
mDustBitmapR->render();
mDustBitmapL->render();
@@ -929,7 +919,7 @@ void Title::createTiledBackground()
SDL_RenderClear(mRenderer);
// Rellena la textura con el tile
tile->setSpriteClip(192, 0, 64, 64);
tile->setSpriteClip(0, 0, 64, 64);
for (int i = 0; i < 8; ++i)
{
for (int j = 0; j < 6; ++j)