Trabajando con las animaciones del jugador
This commit is contained in:
@@ -22,13 +22,8 @@ Player::Player(float x, int y, LTexture *textureLegs, LTexture *textureBody, LTe
|
||||
Player::~Player()
|
||||
{
|
||||
delete mSpriteLegs;
|
||||
mSpriteLegs = nullptr;
|
||||
|
||||
delete mSpriteBody;
|
||||
mSpriteBody = nullptr;
|
||||
|
||||
delete mSpriteHead;
|
||||
mSpriteHead = nullptr;
|
||||
}
|
||||
|
||||
// Iniciador
|
||||
|
||||
Reference in New Issue
Block a user