Trabajando con las animaciones del jugador
9
data/gfx/new_player1_body.ani
Normal file
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=8
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loop=-1
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frames=0,1,2,3,4,5,6
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[/animation]
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BIN
data/gfx/new_player1_body.png
Normal file
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After Width: | Height: | Size: 4.6 KiB |
9
data/gfx/new_player1_death.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=8
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loop=-1
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frames=0,1,2,3,4,5,6
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[/animation]
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
9
data/gfx/new_player1_head.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=8
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loop=-1
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frames=0,1,2,3,4,5,6
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[/animation]
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BIN
data/gfx/new_player1_head.png
Normal file
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After Width: | Height: | Size: 2.7 KiB |
9
data/gfx/new_player1_legs.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=8
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loop=-1
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frames=0,1,2,3,4,5,6
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[/animation]
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BIN
data/gfx/new_player1_legs.png
Normal file
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After Width: | Height: | Size: 529 B |
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Before Width: | Height: | Size: 6.8 KiB |
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Before Width: | Height: | Size: 6.9 KiB |
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Before Width: | Height: | Size: 785 B |
@@ -9,8 +9,8 @@ Director::Director(std::string path)
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{
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{
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// Inicializa variables
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// Inicializa variables
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section.name = PROG_SECTION_TITLE;
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section.name = PROG_SECTION_GAME;
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section.subsection = TITLE_SECTION_1;
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section.subsection = GAME_SECTION_PLAY_1P;
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// Crea el objeto que controla los ficheros de recursos
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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@@ -22,13 +22,8 @@ Player::Player(float x, int y, LTexture *textureLegs, LTexture *textureBody, LTe
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Player::~Player()
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Player::~Player()
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{
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{
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delete mSpriteLegs;
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delete mSpriteLegs;
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mSpriteLegs = nullptr;
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delete mSpriteBody;
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delete mSpriteBody;
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mSpriteBody = nullptr;
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delete mSpriteHead;
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delete mSpriteHead;
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mSpriteHead = nullptr;
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}
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}
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// Iniciador
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// Iniciador
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