added player2 gfx
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@@ -31,7 +31,7 @@ void Player::init(float x, int y, LTexture *textureLegs, LTexture *textureBody,
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mStatusFiring = PLAYER_STATUS_FIRING_NO;
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mInvulnerable = false;
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mInvulnerableCounter = PLAYER_INVULNERABLE_COUNTER;
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mPowerUp = true;
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mPowerUp = false;
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mPowerUpCounter = PLAYER_POWERUP_COUNTER;
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mExtraHit = false;
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mCoffees = 0;
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