working on class sections
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@@ -53,13 +53,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 1;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 50 + OFFSET_ORANGE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 50 + OFFSET_BLUE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 50 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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break;
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@@ -87,13 +87,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 2;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_ORANGE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_BLUE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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break;
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@@ -121,13 +121,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 4;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_ORANGE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_BLUE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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@@ -155,13 +155,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 8;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, OFFSET_ORANGE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, OFFSET_BLUE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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@@ -189,13 +189,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 1;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 50 + OFFSET_GREEN_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 50 + OFFSET_PURPLE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 50 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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break;
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@@ -223,13 +223,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 2;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_GREEN_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_PURPLE_BALLOONS, 21 + (37 * i), getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 21 + (37 * i), getWidth(), getHeight());
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break;
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@@ -257,13 +257,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 4;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, 37 + OFFSET_GREEN_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, 37 + OFFSET_PURPLE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, 37 + OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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@@ -291,13 +291,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 8;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, OFFSET_GREEN_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, OFFSET_PURPLE_BALLOONS, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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break;
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@@ -325,13 +325,13 @@ void Balloon::init(float x, float y, Uint8 kind, float velx, float speed, Uint16
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mMenace = 0;
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// Establece los frames de cada animación
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON; i++)
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mSprite->setAnimationFrames(BALLOON_MOVING_ANIMATION, i, OFFSET_POWER_BALL, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_BORN; i++)
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mSprite->setAnimationFrames(BALLOON_BORN_ANIMATION, i, OFFSET_POWER_BALL, 37 * i, getWidth(), getHeight());
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for (Uint8 i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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for (int i = 0; i < NUM_FRAMES_BALLON_POP; i++)
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mSprite->setAnimationFrames(BALLOON_POP_ANIMATION, i, OFFSET_EXPLOSIONS, 37 * i, getWidth(), getHeight());
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// Añade rotación al sprite
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