working on class sections

This commit is contained in:
2021-04-17 23:46:14 +02:00
parent 2330820a15
commit e9ff516b1d
18 changed files with 329 additions and 6375 deletions

View File

@@ -2,10 +2,11 @@
#include "text.h"
// Constructor
Text::Text()
Text::Text(LTexture *texture, SDL_Renderer *renderer)
{
mSprite = new Sprite();
init(nullptr, nullptr, 0, 0);
mSprite->setTexture(texture);
mSprite->setRenderer(renderer);
}
// Destructor
@@ -15,7 +16,7 @@ Text::~Text()
}
// Inicializador
void Text::init(LTexture *texture, SDL_Renderer *renderer, Uint8 type, Uint8 size)
void Text::init(Uint8 type, Uint8 size)
{
// Inicializa variables
mType = type;
@@ -26,15 +27,13 @@ void Text::init(LTexture *texture, SDL_Renderer *renderer, Uint8 type, Uint8 siz
mSprite->setHeight(size);
mSprite->setPosX(0);
mSprite->setPosY(0);
mSprite->setTexture(texture);
mSprite->setRenderer(renderer);
mSprite->setSpriteClip(0, 0, mSprite->getWidth(), mSprite->getHeight());
// Cadena con los caracteres ascii que se van a inicializar
std::string text = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ{\\[]]^_`abcdefghijklmnopqrstuvwxyz";
const std::string text = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ{\\[]]^_`abcdefghijklmnopqrstuvwxyz";
// Inicializa a cero el vector con las coordenadas
for (Uint8 i = 0; i < 255; i++)
for (int i = 0; i < 255; i++)
{
mOffset[i].x = 0;
mOffset[i].y = 0;
@@ -42,14 +41,12 @@ void Text::init(LTexture *texture, SDL_Renderer *renderer, Uint8 type, Uint8 siz
}
// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
for (Uint8 i = 0; i < text.length(); ++i)
for (int i = 0; i < text.length(); ++i)
{
mOffset[int(text[i])].x = ((int(text[i]) - 32) % 15) * mSprite->getWidth();
mOffset[int(text[i])].y = ((int(text[i]) - 32) / 15) * mSprite->getHeight();
if (type == TEXT_FIXED)
{
mOffset[int(text[i])].w = size;
}
}
// Establece el ancho de cada caracter
@@ -133,25 +130,15 @@ void Text::init(LTexture *texture, SDL_Renderer *renderer, Uint8 type, Uint8 siz
}
}
// Escribe el texto en pantalla
void Text::write(int x, int y, std::string text)
// Escribe texto en pantalla
void Text::write(int x, int y, std::string text, int kerning, Uint8 lenght)
{
Uint16 shift = 0;
for (Uint8 i = 0; i < text.length(); ++i)
{
mSprite->setSpriteClip(mOffset[int(text[i])].x, mOffset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight());
mSprite->setPosX(x + shift);
mSprite->setPosY(y);
mSprite->render();
shift += (mOffset[int(text[i])].w);
}
}
// Escribe el texto en pantalla con kerning
void Text::write(int x, int y, std::string text, int kerning)
{
Uint16 shift = 0;
for (Uint8 i = 0; i < text.length(); ++i)
if (lenght == 0)
lenght = text.length();
for (int i = 0; i < lenght; ++i)
{
mSprite->setSpriteClip(mOffset[int(text[i])].x, mOffset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight());
mSprite->setPosX(x + shift);
@@ -161,88 +148,57 @@ void Text::write(int x, int y, std::string text, int kerning)
}
}
// Escribe una cantidad determinada de caracteres del texto en pantalla
void Text::write(int x, int y, std::string text, int kerning, Uint8 lenght)
{
Uint16 shift = 0;
for (Uint8 i = 0; i < lenght; ++i)
{
if (text[i] == '*')
{
shift = 0;
y += mSize;
}
else
{
mSprite->setSpriteClip(mOffset[int(text[i])].x, mOffset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight());
mSprite->setPosX(x + shift);
mSprite->setPosY(y);
mSprite->render();
shift += (mOffset[int(text[i])].w + kerning);
}
}
}
// Escribe el texto con colores
void Text::writeColored(int x, int y, std::string text, Uint8 R, Uint8 G, Uint8 B)
void Text::writeColored(int x, int y, std::string text, color_t color, int kerning, Uint8 lenght)
{
mSprite->getTexture()->setColor(R, G, B);
write(x, y, text);
mSprite->getTexture()->setColor(color.r, color.g, color.b);
write(x, y, text, kerning, lenght);
mSprite->getTexture()->setColor(255, 255, 255);
}
// Escribe el texto con sombra
void Text::writeShadowed(int x, int y, std::string text, Uint8 R, Uint8 G, Uint8 B)
void Text::writeShadowed(int x, int y, std::string text, color_t color, Uint8 shadowDistance, int kerning, Uint8 lenght)
{
mSprite->getTexture()->setColor(R, G, B);
write(x+1, y+1, text);
mSprite->getTexture()->setColor(color.r, color.g, color.b);
write(x + shadowDistance, y + shadowDistance, text, kerning, lenght);
mSprite->getTexture()->setColor(255, 255, 255);
write(x, y, text);
write(x, y, text, kerning, lenght);
}
// Escribe el texto centrado en un punto x y con kerning
void Text::writeCentered(int x, int y, std::string text, int kerning)
// Escribe el texto centrado en un punto x
void Text::writeCentered(int x, int y, std::string text, int kerning, Uint8 lenght)
{
// Uint16 lenght = Text::lenght(text, kerning);
x = x - (Text::lenght(text, kerning) / 2);
Uint16 shift = 0;
for (Uint8 i = 0; i < text.length(); ++i)
{
mSprite->setSpriteClip(mOffset[int(text[i])].x, mOffset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight());
mSprite->setPosX(x + shift);
mSprite->setPosY(y);
mSprite->render();
shift += (mOffset[int(text[i])].w + kerning);
}
x -= (Text::lenght(text, kerning) / 2);
write(x, y, text, kerning, lenght);
}
// Escribe el texto centrado en un punto x y con kerning
void Text::writeCenteredAndColored(int x, int y, std::string text, int kerning, Uint8 R, Uint8 G, Uint8 B)
// Escribe texto con extras
void Text::writeDX(Uint8 flags, int x, int y, std::string text, int kerning, color_t textColor, Uint8 shadowDistance, color_t shadowColor, Uint8 lenght)
{
mSprite->getTexture()->setColor(R, G, B);
const bool centered = ((flags & TXT_CENTER) == TXT_CENTER);
const bool shadowed = ((flags & TXT_SHADOW) == TXT_SHADOW);
const bool colored = ((flags & TXT_COLOR) == TXT_COLOR);
x = x - (Text::lenght(text, kerning) / 2);
Uint16 shift = 0;
for (Uint8 i = 0; i < text.length(); ++i)
{
mSprite->setSpriteClip(mOffset[int(text[i])].x, mOffset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight());
mSprite->setPosX(x + shift);
mSprite->setPosY(y);
mSprite->render();
shift += (mOffset[int(text[i])].w + kerning);
}
if (centered)
x -= (Text::lenght(text, kerning) / 2);
mSprite->getTexture()->setColor(255, 255, 255);
if (shadowed)
writeColored(x + shadowDistance, y + shadowDistance, text, shadowColor, kerning, lenght);
if (colored)
writeColored(x, y, text, textColor, kerning, lenght);
else
write(x, y, text, kerning, lenght);
}
// Obtiene la longitud en pixels de una cadena
Uint16 Text::lenght(std::string text, int kerning)
{
Uint16 shift = 0;
for (Uint8 i = 0; i < text.length(); ++i)
{
for (int i = 0; i < text.length(); ++i)
shift += (mOffset[int(text[i])].w + kerning);
}
return shift;
}