Añadida la clase screen al código
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@@ -8,14 +8,15 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
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mWindow = window;
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mRenderer = renderer;
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mScreenWidth = 320;//REAL_SCREEN_WIDTH;
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mScreenHeight = 240;//REAL_SCREEN_HEIGHT;
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mGameCanvasWidth = 256;//SCREEN_WIDTH;
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mGameCanvasHeight = 192;//SCREEN_HEIGHT;
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mGameCanvasPosX = 0;//(REAL_SCREEN_WIDTH - SCREEN_WIDTH) / 2;
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mGameCanvasPosY = 0;//(REAL_SCREEN_HEIGHT - SCREEN_HEIGHT) / 2;
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mScreenWidth = REAL_SCREEN_WIDTH;
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mScreenHeight = REAL_SCREEN_HEIGHT;
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mGameCanvasWidth = SCREEN_WIDTH;
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mGameCanvasHeight = SCREEN_HEIGHT;
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mGameCanvasPosX = (mScreenWidth - mGameCanvasWidth) / 2;
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mGameCanvasPosY = (mScreenHeight - mGameCanvasHeight) / 2;
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mBorderColor = {0x27, 0x27, 0x36};
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mBorderColor = {0x00, 0x00, 0x00};
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// Crea la textura donde se dibujan los graficos del juego
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mGameCanvas = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, mGameCanvasWidth, mGameCanvasHeight);
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