Optimizado el renderizado de notificaciones

This commit is contained in:
2022-11-18 19:26:31 +01:00
parent 74d5bbddaa
commit ea994bcc2f
6 changed files with 42 additions and 40 deletions

View File

@@ -12,7 +12,6 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options
this->asset = asset;
// Crea los objetos
//notify = new Notify(renderer, asset->get("smb2_big.png"), asset->get("smb2_big.txt"));
notify = new Notify(renderer, asset->get("smb2.png"), asset->get("smb2.txt"));
gameCanvasWidth = gameInternalResX;
@@ -41,6 +40,9 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options
anchor.top = 0;
anchor.bottom = gameCanvasHeight;
anchor.middle = gameCanvasHeight / 2;
// Inicializa variables
notifyActive = false;
}
// Destructor
@@ -171,15 +173,7 @@ void Screen::setVideoMode(int fullScreenMode)
// Camibia entre pantalla completa y ventana
void Screen::switchVideoMode()
{
if (options->fullScreenMode == 0)
{
options->fullScreenMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
}
else
{
options->fullScreenMode = 0;
}
options->fullScreenMode = (options->fullScreenMode == 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
setVideoMode(options->fullScreenMode);
}
@@ -303,30 +297,12 @@ void Screen::iniSpectrumFade()
spectrumColor.clear();
color_t c;
c = stringToColor("black");
spectrumColor.push_back(c);
c = stringToColor("blue");
spectrumColor.push_back(c);
c = stringToColor("red");
spectrumColor.push_back(c);
c = stringToColor("magenta");
spectrumColor.push_back(c);
c = stringToColor("green");
spectrumColor.push_back(c);
c = stringToColor("cyan");
spectrumColor.push_back(c);
c = stringToColor("yellow");
spectrumColor.push_back(c);
c = stringToColor("bright_white");
spectrumColor.push_back(c);
// Inicializa el vector de colores
const std::vector<std::string> vColors = {"black", "blue", "red", "magenta", "green", "cyan", "yellow", "bright_white"};
for (auto v : vColors)
{
spectrumColor.push_back(stringToColor(p_zxspectrum, v));
}
}
// Actualiza el spectrum fade
@@ -378,6 +354,7 @@ void Screen::renderFX()
void Screen::updateNotifier()
{
notify->update();
notifyActive = notify->active();
}
// Muestra una notificación de texto por pantalla;
@@ -389,6 +366,11 @@ void Screen::showText(std::string text)
// Dibuja las notificaciones
void Screen::renderNotifications()
{
if (!notifyActive)
{
return;
}
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
notify->render();
SDL_RenderSetLogicalSize(renderer, gameCanvasWidth, gameCanvasHeight);