Listo para lanzamiento

This commit is contained in:
2022-10-09 14:23:45 +02:00
parent 9e73f7f97d
commit f83154c062
16 changed files with 249 additions and 145 deletions

View File

@@ -8,11 +8,7 @@
Director::Director(std::string path)
{
// Inicializa variables
section.name = PROG_SECTION_GAME;
section.subsection = GAME_SECTION_PLAY_1P;
section.name = PROG_SECTION_TITLE;
section.subsection = TITLE_SECTION_1;
section.name = PROG_SECTION_LOGO;
// Crea el objeto que controla los ficheros de recursos
asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
@@ -186,7 +182,6 @@ bool Director::setFileList()
asset->add("data/sound/hiscore.wav", t_sound);
asset->add("data/sound/itemdrop.wav", t_sound);
asset->add("data/sound/itempickup.wav", t_sound);
asset->add("data/sound/menu_cancel.wav", t_sound);
asset->add("data/sound/menu_move.wav", t_sound);
asset->add("data/sound/menu_select.wav", t_sound);
asset->add("data/sound/player_collision.wav", t_sound);
@@ -280,6 +275,7 @@ bool Director::setFileList()
asset->add("data/menu/options.men", t_data);
asset->add("data/menu/pause.men", t_data);
asset->add("data/menu/gameover.men", t_data);
asset->add("data/menu/player_select.men", t_data);
return asset->check();
}
@@ -305,6 +301,7 @@ bool Director::loadConfigFile()
options->windowSize = 3;
options->language = ba_BA;
options->difficulty = DIFFICULTY_NORMAL;
options->playerSelected = 0;
options->filter = FILTER_NEAREST;
options->vSync = true;
options->screenWidth = GAME_WIDTH;