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@@ -8,11 +8,7 @@
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Director::Director(std::string path)
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{
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// Inicializa variables
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section.name = PROG_SECTION_GAME;
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section.subsection = GAME_SECTION_PLAY_1P;
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section.name = PROG_SECTION_TITLE;
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section.subsection = TITLE_SECTION_1;
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section.name = PROG_SECTION_LOGO;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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@@ -186,7 +182,6 @@ bool Director::setFileList()
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asset->add("data/sound/hiscore.wav", t_sound);
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asset->add("data/sound/itemdrop.wav", t_sound);
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asset->add("data/sound/itempickup.wav", t_sound);
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asset->add("data/sound/menu_cancel.wav", t_sound);
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asset->add("data/sound/menu_move.wav", t_sound);
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asset->add("data/sound/menu_select.wav", t_sound);
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asset->add("data/sound/player_collision.wav", t_sound);
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@@ -280,6 +275,7 @@ bool Director::setFileList()
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asset->add("data/menu/options.men", t_data);
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asset->add("data/menu/pause.men", t_data);
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asset->add("data/menu/gameover.men", t_data);
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asset->add("data/menu/player_select.men", t_data);
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return asset->check();
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}
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@@ -305,6 +301,7 @@ bool Director::loadConfigFile()
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options->windowSize = 3;
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options->language = ba_BA;
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options->difficulty = DIFFICULTY_NORMAL;
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options->playerSelected = 0;
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options->filter = FILTER_NEAREST;
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options->vSync = true;
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options->screenWidth = GAME_WIDTH;
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