debuging memory leaks
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@@ -7,18 +7,19 @@ Player::Player()
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mSpriteLegs = new AnimatedSprite();
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mSpriteBody = new AnimatedSprite();
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mSpriteHead = new AnimatedSprite();
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init(0, 0, nullptr, nullptr, nullptr);
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}
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// Destructor
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Player::~Player()
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{
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init(0, 0, nullptr, nullptr, nullptr);
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mSpriteLegs = nullptr;
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mSpriteBody = nullptr;
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delete mSpriteLegs;
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mSpriteLegs = nullptr;
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delete mSpriteBody;
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mSpriteBody = nullptr;
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delete mSpriteHead;
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mSpriteHead = nullptr;
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}
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// Iniciador
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