1 Commits

6 changed files with 16 additions and 16 deletions

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@@ -9,7 +9,7 @@
// Textos
#define WINDOW_CAPTION "Coffee Crisis"
#define TEXT_COPYRIGHT "@2020,2021 JailDesigner (v2.0.1)"
#define TEXT_COPYRIGHT "@2020,2021 JailDesigner (v2.0.2)"
// Recursos
#define BINFILE_SCORE 0

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@@ -1412,7 +1412,7 @@ void Game::initGameStages()
mStage[2].currentPower = 0;
mStage[2].powerToComplete = 600;
mStage[2].minMenace = 7 + (4 * 3);
mStage[2].maxMenace = 7 + (4 * 6);
mStage[2].maxMenace = 7 + (4 * 5);
mStage[2].enemyPool = &mEnemyPool[2];
// STAGE 4
@@ -1420,7 +1420,7 @@ void Game::initGameStages()
mStage[3].currentPower = 0;
mStage[3].powerToComplete = 600;
mStage[3].minMenace = 7 + (4 * 3);
mStage[3].maxMenace = 7 + (4 * 7);
mStage[3].maxMenace = 7 + (4 * 5);
mStage[3].enemyPool = &mEnemyPool[3];
// STAGE 5
@@ -1428,47 +1428,47 @@ void Game::initGameStages()
mStage[4].currentPower = 0;
mStage[4].powerToComplete = 600;
mStage[4].minMenace = 7 + (4 * 4);
mStage[4].maxMenace = 7 + (4 * 8);
mStage[4].maxMenace = 7 + (4 * 6);
mStage[4].enemyPool = &mEnemyPool[4];
// STAGE 6
mStage[5].number = 6;
mStage[5].currentPower = 0;
mStage[5].powerToComplete = 600;
mStage[5].minMenace = 7 + (4 * 5);
mStage[5].maxMenace = 7 + (4 * 10);
mStage[5].minMenace = 7 + (4 * 4);
mStage[5].maxMenace = 7 + (4 * 6);
mStage[5].enemyPool = &mEnemyPool[5];
// STAGE 7
mStage[6].number = 7;
mStage[6].currentPower = 0;
mStage[6].powerToComplete = 650;
mStage[6].minMenace = 7 + (4 * 6);
mStage[6].maxMenace = 7 + (4 * 11);
mStage[6].minMenace = 7 + (4 * 5);
mStage[6].maxMenace = 7 + (4 * 7);
mStage[6].enemyPool = &mEnemyPool[6];
// STAGE 8
mStage[7].number = 8;
mStage[7].currentPower = 0;
mStage[7].powerToComplete = 750;
mStage[7].minMenace = 7 + (4 * 7);
mStage[7].maxMenace = 7 + (4 * 12);
mStage[7].minMenace = 7 + (4 * 5);
mStage[7].maxMenace = 7 + (4 * 7);
mStage[7].enemyPool = &mEnemyPool[7];
// STAGE 9
mStage[8].number = 9;
mStage[8].currentPower = 0;
mStage[8].powerToComplete = 850;
mStage[8].minMenace = 7 + (4 * 8);
mStage[8].maxMenace = 7 + (4 * 13);
mStage[8].minMenace = 7 + (4 * 6);
mStage[8].maxMenace = 7 + (4 * 8);
mStage[8].enemyPool = &mEnemyPool[8];
// STAGE 10
mStage[9].number = 10;
mStage[9].currentPower = 0;
mStage[9].powerToComplete = 950;
mStage[9].minMenace = 7 + (4 * 9);
mStage[9].maxMenace = 7 + (4 * 15);
mStage[9].minMenace = 7 + (4 * 7);
mStage[9].maxMenace = 7 + (4 * 10);
mStage[9].enemyPool = &mEnemyPool[9];
}
@@ -1515,7 +1515,7 @@ void Game::deployEnemyFormation()
mStage[mCurrentStage].enemyPool->set[set]->init[i].creationCounter,
mTextureBalloon);
mEnemyDeployCounter = 255;
mEnemyDeployCounter = 300;
}
}
}

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@@ -180,7 +180,7 @@ private:
SDL_Rect mGradientRect[4]; // Vector con las coordenadas de los 4 gradientes
Uint16 mBalloonsPopped; // Lleva la cuenta de los globos explotados
Uint8 mLastEnemyDeploy; // Guarda cual ha sido la última formación desplegada para no repetir;
Uint8 mEnemyDeployCounter; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
int mEnemyDeployCounter; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
float mEnemySpeed; // Velocidad a la que se mueven los enemigos
float mDefaultEnemySpeed; // Velocidad base de los enemigos, sin incrementar
effect_t mEffect; // Variable para gestionar los efectos visuales