#include "utils.h" // Calcula el cuadrado de la distancia entre dos puntos double distanceSquared(int x1, int y1, int x2, int y2) { int deltaX = x2 - x1; int deltaY = y2 - y1; return deltaX * deltaX + deltaY * deltaY; } // Detector de colisiones entre dos circulos bool checkCollision(circle_t &a, circle_t &b) { // Calcula el radio total al cuadrado int totalRadiusSquared = a.r + b.r; totalRadiusSquared = totalRadiusSquared * totalRadiusSquared; // Si la distancia entre el centro de los circulos es inferior a la suma de sus radios if (distanceSquared(a.x, a.y, b.x, b.y) < (totalRadiusSquared)) return true; // Los circulos han colisionado // En caso contrario return false; } // Detector de colisiones entre un circulo y un rectangulo bool checkCollision(circle_t &a, SDL_Rect &b) { //Closest point on collision box int cX, cY; //Find closest x offset if (a.x < b.x) { cX = b.x; } else if (a.x > b.x + b.w) { cX = b.x + b.w; } else { cX = a.x; } //Find closest y offset if (a.y < b.y) { cY = b.y; } else if (a.y > b.y + b.h) { cY = b.y + b.h; } else { cY = a.y; } //If the closest point is inside the circle_t if (distanceSquared(a.x, a.y, cX, cY) < a.r * a.r) { //This box and the circle_t have collided return true; } //If the shapes have not collided return false; } // Detector de colisiones entre un dos rectangulos bool checkCollision(SDL_Rect &a, SDL_Rect &b) { //Calculate the sides of rect A int leftA = a.x; int rightA = a.x + a.w; int topA = a.y; int bottomA = a.y + a.h; //Calculate the sides of rect B int leftB = b.x; int rightB = b.x + b.w; int topB = b.y; int bottomB = b.y + b.h; //If any of the sides from A are outside of B if (bottomA <= topB) { return false; } if (topA >= bottomB) { return false; } if (rightA <= leftB) { return false; } if (leftA >= rightB) { return false; } //If none of the sides from A are outside B return true; } // Carga un archivo de imagen en una textura bool loadTextureFromFile(LTexture *texture, std::string path, SDL_Renderer *renderer) { bool success = true; if (!texture->loadFromFile(path, renderer)) { printf("Failed to load %s texture!\n", path.c_str()); success = false; } return success; }