# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project Overview Coffee Crisis is a C++20 arcade game built with SDL3. The player controls a character defending the UPV (university) from bouncing coffee-ball enemies across 10 stages. Supports 1-2 players, keyboard and gamepad input, and multiple languages (Spanish, Basque, English). ## Build Commands Dependencies: `libsdl3-dev` and `g++` (Linux) or `clang++` (macOS). Build system is CMake (driven by `Makefile` wrappers). ```bash make # Release build make debug # Debug build (defines DEBUG and PAUSE) make release # Empaqueta .tar.gz / .dmg / .zip segons SO make pack # Regenera resources.pack make controllerdb # Descarga gamecontrollerdb.txt make format # clang-format -i make tidy # clang-tidy make cppcheck # cppcheck ``` ## Architecture Source layout (alineat amb la resta de projectes germans): ``` source/ ├── main.cpp ├── core/ │ ├── audio/ jail_audio.hpp │ ├── input/ input.*, mouse.* │ ├── locale/ lang.* │ ├── rendering/ screen, fade, text, writer, texture, sprite + animated/moving/smart │ ├── resources/ asset, resource, resource_pack, resource_loader, resource_helper │ └── system/ director ├── game/ │ ├── defaults.hpp (constants de gameplay: block size, canvas, áreas, colors) │ ├── game.* (hub de gameplay) │ ├── entities/ player, balloon, bullet, item │ ├── scenes/ logo, intro, title, instructions │ └── ui/ menu ├── utils/ │ ├── defines.hpp (macros de build) │ └── utils.* (helpers, enum de dificultat, circle_t, ...) └── external/ (stb_image, stb_vorbis — protegits amb dummies `.clang-*`) ``` Flux general controlat per la classe **Director** (`core/system/director.h`): inicialitza SDL, finestra/renderer i executa seccions en seqüència **Logo → Intro → Title → Game → Quit**. Les classes principals: - **Game** (`game/game.h`): gameplay nuclear. Gestiona jugadors, balloons, bullets, items, stages, nivell d'amenaça i col·lisions. Té el seu bucle d'update/render i sub-bucles per pausa i game-over. - **Screen** (`core/rendering/screen.h`): abstracció de render. Canvas virtual 256×192 escalat a la finestra. Fullscreen/windowed, borders, fades. - **Input** (`core/input/input.h`): abstracció de teclat i gamepad. - **Asset** (`core/resources/asset.h`): índex de fitxers de recurs (`add`/`get` per nom). - **Lang** (`core/locale/lang.h`): i18n, carrega strings des de `data/lang/`. ### Sprite hierarchy (`core/rendering/`) - **Sprite** → base per dibuixar des d'un spritesheet PNG - **AnimatedSprite** → afegeix animació per frames (arxius `.ani`) - **MovingSprite** → sprite amb posició/velocitat - **SmartSprite** → sprite autònom (score popups, objectes llençats) ### Audio **jail_audio** (`core/audio/jail_audio.hpp`): wrapper audio SDL3 first-party. Usa stb_vorbis per OGG. API `JA_*` per música i efectes amb mesclat per canals. ## Data Directory - `data/gfx/` — PNG spritesheets and `.ani` animation definition files - `data/font/` — bitmap font files - `data/music/` and `data/sound/` — audio assets - `data/lang/` — language files (es_ES, ba_BA, en_UK) - `data/demo/` — demo recording data (gamecontrollerdb.txt vive en la raíz del proyecto, fuera del pack) - `data/menu/` — menu definition files ## Language Code comments and variable names are primarily in Spanish/Catalan-Valencian. README is in Catalan-Valencian.