#include "core/input/global_inputs.hpp" #include "core/input/input.h" #include "core/rendering/screen.h" namespace GlobalInputs { auto handle() -> bool { if (Screen::get() == nullptr || Input::get() == nullptr) { return false; } if (Input::get()->checkInput(input_window_fullscreen, REPEAT_FALSE)) { Screen::get()->toggleVideoMode(); return true; } if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE)) { Screen::get()->decWindowZoom(); return true; } if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE)) { Screen::get()->incWindowZoom(); return true; } if (Input::get()->checkInput(input_prev_preset, REPEAT_FALSE)) { Screen::get()->prevPreset(); return true; } if (Input::get()->checkInput(input_next_preset, REPEAT_FALSE)) { Screen::get()->nextPreset(); return true; } if (Input::get()->checkInput(input_toggle_shader, REPEAT_FALSE)) { Screen::get()->toggleShaderEnabled(); return true; } if (Input::get()->checkInput(input_toggle_shader_type, REPEAT_FALSE)) { Screen::get()->toggleActiveShader(); return true; } return false; } } // namespace GlobalInputs