#pragma once #include #include "utils.h" #include "lang.h" // Tamaño de bloque constexpr int BLOCK = 8; constexpr int HALF_BLOCK = BLOCK / 2; // Tamaño de la pantalla virtual constexpr int GAMECANVAS_WIDTH = 256; constexpr int GAMECANVAS_HEIGHT = 192; // Zona de juego constexpr int PLAY_AREA_TOP = (0 * BLOCK); constexpr int PLAY_AREA_BOTTOM = GAMECANVAS_HEIGHT - (4 * BLOCK); constexpr int PLAY_AREA_LEFT = (0 * BLOCK); constexpr int PLAY_AREA_RIGHT = GAMECANVAS_WIDTH - (0 * BLOCK); constexpr int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT; constexpr int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP; constexpr int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2); constexpr int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4); constexpr int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3; constexpr int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2); constexpr int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4; constexpr int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3; // Anclajes de pantalla constexpr int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2; constexpr int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4; constexpr int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3; constexpr int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2; constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4; constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3; // Secciones del programa constexpr int SECTION_PROG_LOGO = 0; constexpr int SECTION_PROG_INTRO = 1; constexpr int SECTION_PROG_TITLE = 2; constexpr int SECTION_PROG_GAME = 3; constexpr int SECTION_PROG_QUIT = 4; // Subsecciones constexpr int SUBSECTION_GAME_PLAY_1P = 0; constexpr int SUBSECTION_GAME_PLAY_2P = 1; constexpr int SUBSECTION_GAME_PAUSE = 2; constexpr int SUBSECTION_GAME_GAMEOVER = 3; constexpr int SUBSECTION_TITLE_1 = 3; constexpr int SUBSECTION_TITLE_2 = 4; constexpr int SUBSECTION_TITLE_3 = 5; constexpr int SUBSECTION_TITLE_INSTRUCTIONS = 6; // Ningun tipo constexpr int NO_KIND = 0; // Colores const color_t bgColor = {0x27, 0x27, 0x36}; const color_t noColor = {0xFF, 0xFF, 0xFF}; const color_t shdwTxtColor = {0x43, 0x43, 0x4F};