413 lines
12 KiB
C++
413 lines
12 KiB
C++
#ifndef JA_USESDLMIXER
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#include "jail_audio.h"
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#include <SDL2/SDL_log.h> // for SDL_Log, SDL_LogSetPriority, SDL_LOG_CAT...
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#include <SDL2/SDL_rwops.h> // for SDL_RWFromMem
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <stdint.h> // for uint8_t, uint32_t
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#include <stdio.h> // for NULL, fseek, fclose, fopen, fread, ftell
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#include <stdlib.h> // for free, malloc
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#include "stb_vorbis.c" // for stb_vorbis_decode_memory
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constexpr int JA_MAX_SIMULTANEOUS_CHANNELS = 20;
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struct JA_Sound_t {
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Uint32 length {0};
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Uint8* buffer {NULL};
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};
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struct JA_Channel_t {
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JA_Sound_t *sound;
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int pos {0};
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int times {0};
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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struct JA_Music_t {
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int samples {0};
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Uint32 length {0};
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int pos {0};
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int times {0};
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short* output {NULL};
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JA_Music_state state {JA_MUSIC_INVALID};
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};
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JA_Music_t *current_music{NULL};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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int JA_musicVolume = 128;
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int JA_soundVolume = 64;
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bool JA_musicEnabled = true;
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bool JA_soundEnabled = true;
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SDL_AudioDeviceID sdlAudioDevice = 0;
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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int volume = JA_musicVolume;
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if (fading) {
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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fading = false;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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volume = 0;
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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volume = JA_musicVolume * (1.0 - percent);
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}
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}
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const int size = SDL_min(len, current_music->length - current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output)+current_music->pos, AUDIO_S16, size, volume);
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current_music->pos += size;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, volume);
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current_music->pos = len-size;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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{
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#ifdef DEBUG
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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JA_freq = freq;
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JA_format = format;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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void JA_Quit() {
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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{
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int chan, samplerate;
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JA_Music_t *music = new JA_Music_t();
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music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output);
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// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
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// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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if (cvt.needed) {
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cvt.len = music->samples * chan * 2;
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music->length = cvt.len;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music->output);
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music->output = (short*)cvt.buf;
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}
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music->length = music->samples * chan * 2;
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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return music;
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}
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JA_Music_t *JA_LoadMusic(const char* filename)
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{
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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free(buffer);
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return music;
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}
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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if (!JA_musicEnabled) return;
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if (current_music != NULL) {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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current_music = music;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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}
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void JA_PauseMusic()
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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}
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void JA_ResumeMusic()
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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}
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void JA_StopMusic()
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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void JA_FadeOutMusic(const int milliseconds)
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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fade_duration = milliseconds;
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fade_initial_volume = JA_musicVolume;
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}
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JA_Music_state JA_GetMusicState() {
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (current_music == NULL) return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music_t *music) {
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if (current_music == music) current_music = NULL;
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free(music->output);
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delete music;
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}
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int JA_SetMusicVolume(int volume)
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{
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JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_musicVolume;
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}
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void JA_SetMusicPosition(float value)
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{
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if (!current_music) return;
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current_music->pos = value * JA_freq;
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}
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float JA_GetMusicPosition()
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{
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if (!current_music) return 0;
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return float(current_music->pos)/float(JA_freq);
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}
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void JA_EnableMusic(const bool value)
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{
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if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
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JA_musicEnabled = value;
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}
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) {
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_AudioSpec wavSpec;
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SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
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cvt.len = sound->length;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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SDL_ConvertAudio(&cvt);
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SDL_FreeWAV(sound->buffer);
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sound->buffer = cvt.buf;
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sound->length = cvt.len_cvt;
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return sound;
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}
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JA_Sound_t *JA_LoadSound(const char* filename) {
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_AudioSpec wavSpec;
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
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cvt.len = sound->length;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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SDL_ConvertAudio(&cvt);
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SDL_FreeWAV(sound->buffer);
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sound->buffer = cvt.buf;
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sound->length = cvt.len_cvt;
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return sound;
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}
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int JA_PlaySound(JA_Sound_t *sound, const int loop)
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{
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if (!JA_soundEnabled) return -1;
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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return channel;
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}
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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{
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if (!JA_soundEnabled) return -1;
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if (channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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return channel;
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}
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void JA_DeleteSound(JA_Sound_t *sound)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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SDL_free(sound->buffer);
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delete sound;
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}
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void JA_PauseChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
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}
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}
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void JA_ResumeChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
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}
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}
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void JA_StopChannel(const int channel)
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{
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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channels[i].state = JA_CHANNEL_FREE;
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channels[i].pos = 0;
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channels[i].sound = NULL;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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channels[channel].state = JA_CHANNEL_FREE;
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channels[channel].pos = 0;
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channels[channel].sound = NULL;
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}
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}
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JA_Channel_state JA_GetChannelState(const int channel)
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{
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if (!JA_soundEnabled) return JA_SOUND_DISABLED;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
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return channels[channel].state;
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}
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int JA_SetSoundVolume(int volume)
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{
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JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_soundVolume;
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}
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void JA_EnableSound(const bool value)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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{
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if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
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}
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JA_soundEnabled = value;
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}
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int JA_SetVolume(int volume)
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{
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JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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JA_soundVolume = JA_musicVolume/2;
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return JA_musicVolume;
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}
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#endif |