69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#include "lang.h"
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#include <fstream> // for basic_ifstream, basic_istream, ifstream
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#include <sstream>
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#include "asset.h" // for Asset
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#include "resource_helper.h"
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// Constructor
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Lang::Lang(Asset *mAsset) {
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this->mAsset = mAsset;
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}
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// Destructor
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Lang::~Lang() {
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}
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// Inicializa los textos del juego en el idioma seleccionado
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bool Lang::setLang(Uint8 lang) {
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std::string file;
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switch (lang) {
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case es_ES:
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file = mAsset->get("es_ES.txt");
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break;
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case en_UK:
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file = mAsset->get("en_UK.txt");
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break;
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case ba_BA:
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file = mAsset->get("ba_BA.txt");
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break;
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default:
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file = mAsset->get("en_UK.txt");
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break;
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}
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for (int i = 0; i < MAX_TEXT_STRINGS; i++)
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mTextStrings[i] = "";
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// Lee el fichero via ResourceHelper (pack o filesystem)
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auto bytes = ResourceHelper::loadFile(file);
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if (bytes.empty()) {
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return false;
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}
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std::string content(reinterpret_cast<const char *>(bytes.data()), bytes.size());
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std::stringstream ss(content);
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std::string line;
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int index = 0;
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while (std::getline(ss, line)) {
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// Almacena solo las lineas que no empiezan por # o no esten vacias
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const bool test1 = line.substr(0, 1) != "#";
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const bool test2 = !line.empty();
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if (test1 && test2) {
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mTextStrings[index] = line;
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index++;
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}
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}
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return true;
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}
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// Obtiene la cadena de texto del indice
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std::string Lang::getText(int index) {
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return mTextStrings[index];
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} |