73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
#include "lang.h"
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#include <iostream>
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#include <fstream>
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// Constructor
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Lang::Lang(Asset *mAsset)
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{
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this->mAsset = mAsset;
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}
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// Destructor
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Lang::~Lang()
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{
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}
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// Inicializa los textos del juego en el idioma seleccionado
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bool Lang::setLang(Uint8 lang)
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{
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std::string file;
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switch (lang)
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{
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case es_ES:
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file = mAsset->get("es_ES.txt");
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break;
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case en_UK:
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file = mAsset->get("en_UK.txt");
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break;
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case ba_BA:
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file = mAsset->get("ba_BA.txt");
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break;
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default:
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file = mAsset->get("en_UK.txt");
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break;
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}
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for (int i = 0; i < MAX_TEXT_STRINGS; i++)
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mTextStrings[i] = "";
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bool success = false;
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std::ifstream rfile(file);
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if (rfile.is_open() && rfile.good())
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{
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success = true;
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std::string line;
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// lee el resto de datos del fichero
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int index = 0;
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while (std::getline(rfile, line))
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{
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// Almacena solo las lineas que no empiezan por # o no esten vacias
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const bool test1 = line.substr(0,1) != "#";
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const bool test2 = !line.empty();
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if (test1 && test2)
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{
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mTextStrings[index] = line;
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index++;
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}
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};
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}
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return success;
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}
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// Obtiene la cadena de texto del indice
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std::string Lang::getText(int index)
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{
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return mTextStrings[index];
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} |