91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
#include "notify.h"
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#include <string>
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#include <stdio.h>
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// Constructor
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Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile)
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{
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// Inicializa variables
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this->renderer = renderer;
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bgColor = {32, 32, 32};
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// Crea objetos
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text = new Text(bitmapFile, textFile, renderer);
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}
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// Destructor
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Notify::~Notify()
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{
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// Libera la memoria de los objetos
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delete text;
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for (auto notification : notifications)
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{
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delete notification.sprite;
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delete notification.texture;
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}
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}
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// Dibuja las notificaciones por pantalla
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void Notify::render()
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{
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for (int i = 0; i < (int)notifications.size(); ++i)
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{
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notifications.at(i).sprite->render();
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}
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}
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// Actualiza el estado de las notificaiones
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void Notify::update()
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{
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for (int i = 0; i < (int)notifications.size(); ++i)
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{
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notifications.at(i).counter++;
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}
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clearFinishedNotifications();
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}
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// Elimina las notificaciones finalizadas
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void Notify::clearFinishedNotifications()
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{
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for (int i = (int)notifications.size() - 1; i >= 0; --i)
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{
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if (notifications.at(i).counter >= 300)
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{
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delete notifications.at(i).sprite;
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delete notifications.at(i).texture;
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notifications.erase(notifications.begin() + i);
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}
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}
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}
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// Muestra una notificación de texto por pantalla;
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void Notify::showText(std::string text)
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{
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// Crea constantes
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const int width = this->text->lenght(text) + (this->text->getCharacterSize() * 2);
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const int height = this->text->getCharacterSize() * 2;
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const int desp = this->text->getCharacterSize();
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// Crea la notificacion
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notification_t n;
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// inicializa variables
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n.counter = 0;
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n.state = ns_rising;
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n.text = text;
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// Crea la textura
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n.texture = new Texture(renderer);
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n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
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n.texture->setAsRenderTarget(renderer);
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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this->text->writeDX(TXT_CENTER | TXT_STROKE, desp, desp / 2, text, 1, {255, 255, 255}, 1, {0, 0, 0});
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// Crea el sprite
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n.sprite = new Sprite({0, 0, width, height}, n.texture, renderer);
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// Añade la notificación a la lista
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notifications.push_back(n);
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} |