572 lines
14 KiB
C++
572 lines
14 KiB
C++
#include "const.h"
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#include "menu.h"
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// Constructor
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Menu::Menu(SDL_Renderer *renderer, Text *text, Input *input, std::string *fileList)
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{
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mRenderer = renderer;
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mText = text;
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mInput = input;
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mFileList = fileList;
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}
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Menu::~Menu()
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{
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mRenderer = nullptr;
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mText = nullptr;
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mInput = nullptr;
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mFileList = nullptr;
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}
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// Inicializador
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void Menu::init(std::string name, int x, int y, int backgroundType)
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{
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loadMedia();
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// Inicia variables
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mName = name;
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mSelector.index = 0;
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mTotalItems = 0;
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mItemSelected = MENU_NO_OPTION;
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mPosX = x;
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mPosY = y;
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mRectBG.rect.x = 0;
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mRectBG.rect.y = 0;
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mRectBG.rect.w = 0;
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mRectBG.rect.h = 0;
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mRectBG.r = 0;
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mRectBG.g = 0;
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mRectBG.b = 0;
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mBackgroundType = backgroundType;
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mIsCenteredOnX = false;
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mIsCenteredOnY = false;
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mAreElementsCenteredOnX = false;
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mCenterX = 0;
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mCenterY = 0;
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mWidestItem = 0;
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mColorGreyed = {128, 128, 128};
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// Selector
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mSelector.originY = 0;
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mSelector.targetY = 0;
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mSelector.despY = 0;
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mSelector.originH = 0;
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mSelector.targetH = 0;
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mSelector.incH = 0;
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mSelector.y = 0.0f;
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mSelector.h = 0.0f;
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mSelector.numJumps = 8;
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mSelector.moving = false;
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mSelector.resizing = false;
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mSelector.rect = {0, 0, 0, 0};
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mSelector.r = 0;
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mSelector.g = 0;
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mSelector.b = 0;
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mSelector.a = 255;
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// Elementos del menu
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for (int i = 0; i < MENU_MAX_ITEMS; i++)
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{
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mItem[i].label = "";
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mItem[i].rect = {0, 0, 0, 0};
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mItem[i].hPaddingDown = 0;
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mItem[i].selectable = false;
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mItem[i].greyed = false;
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mItem[i].linkedDown = false;
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mItem[i].linkedUp = false;
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}
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}
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// Carga los recursos necesarios para la sección 'Title'
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bool Menu::loadMedia()
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{
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// Indicador de éxito en la carga
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bool success = true;
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// Sonidos
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mSoundMove = JA_LoadSound(mFileList[17].c_str());
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mSoundAccept = JA_LoadSound(mFileList[18].c_str());
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mSoundCancel = JA_LoadSound(mFileList[16].c_str());
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return success;
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}
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// Obtiene el nombre del menu
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std::string Menu::getName()
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{
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return mName;
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}
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// Obtiene el valor de la variable
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Uint8 Menu::getItemSelected()
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{
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// Al llamar a esta funcion, se obtiene el valor y se borra
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const int temp = mItemSelected;
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mItemSelected = MENU_NO_OPTION;
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return temp;
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}
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// Actualiza la posicion y el estado del selector
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void Menu::updateSelector()
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{
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if (mSelector.moving)
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{
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// Calcula el desplazamiento en Y
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mSelector.y += mSelector.despY;
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if (mSelector.despY > 0) // Va hacia abajo
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{
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if (mSelector.y > mSelector.targetY) // Ha llegado al destino
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{
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mSelector.originY = mSelector.y = mSelector.targetY;
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mSelector.moving = false;
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}
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}
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if (mSelector.despY < 0) // Va hacia arriba
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{
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if (mSelector.y < mSelector.targetY) // Ha llegado al destino
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{
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mSelector.originY = mSelector.y = mSelector.targetY;
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mSelector.moving = false;
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}
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}
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mSelector.rect.y = int(mSelector.y);
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}
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else
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{
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mSelector.rect.y = int(mSelector.y);
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}
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if (mSelector.resizing)
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{
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// Calcula el incremento en H
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mSelector.h += mSelector.incH;
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if (mSelector.incH > 0) // Crece
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{
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if (mSelector.h > mSelector.targetH) // Ha llegado al destino
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{
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//mSelector.originH = mSelector.targetH = mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.originH = mSelector.h = mSelector.targetH;
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mSelector.resizing = false;
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}
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}
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if (mSelector.incH < 0) // Decrece
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{
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if (mSelector.h < mSelector.targetH) // Ha llegado al destino
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{
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//mSelector.originH = mSelector.targetH = mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.originH = mSelector.h = mSelector.targetH;
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mSelector.resizing = false;
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}
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}
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mSelector.rect.h = int(mSelector.h);
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}
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else
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{
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mSelector.rect.h = getSelectorHeight(mSelector.index);
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}
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}
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// Coloca el selector en una posición específica
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void Menu::setSelectorPos(Uint8 index)
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{
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if (index < mTotalItems)
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{
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mSelector.index = index;
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mSelector.rect.y = mSelector.y = mSelector.originY = mSelector.targetY = mItem[mSelector.index].rect.y;
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mSelector.rect.w = mRectBG.rect.w;
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mSelector.rect.x = mRectBG.rect.x;
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mSelector.originH = mSelector.targetH = mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.moving = false;
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mSelector.resizing = false;
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}
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}
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// Obtiene la anchura del elemento más ancho del menu
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Uint16 Menu::getWidestItem()
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{
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Uint16 result = 0;
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// Obtenemos la anchura del item mas ancho
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for (int i = 0; i < mTotalItems; i++)
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if (mItem[i].rect.w > result)
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result = mItem[i].rect.w;
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return result;
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}
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// Deja el menu apuntando al primer elemento
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void Menu::reset()
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{
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mItemSelected = MENU_NO_OPTION;
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mSelector.index = 0;
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mSelector.originY = mSelector.targetY = mSelector.y = mItem[0].rect.y;
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mSelector.originH = mSelector.targetH = mItem[0].rect.h;
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mSelector.moving = false;
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mSelector.resizing = false;
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}
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// Actualiza el menu para recolocarlo correctamente y establecer el tamaño
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void Menu::reorganize()
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{
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setRectSize();
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if (mIsCenteredOnX)
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centerMenuOnX(mCenterX);
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if (mIsCenteredOnY)
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centerMenuOnY(mCenterY);
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if (mAreElementsCenteredOnX)
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centerMenuElementsOnX();
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}
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// Deja el menu apuntando al siguiente elemento
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bool Menu::increaseSelectorIndex()
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{
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bool success = false;
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// Obten las coordenadas del elemento actual
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mSelector.y = mSelector.originY = mItem[mSelector.index].rect.y;
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mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
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// Calcula cual es el siguiente elemento
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if (mSelector.index < (mTotalItems - 1))
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{
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mSelector.index++;
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while ((!mItem[mSelector.index].selectable) && (mSelector.index < (mTotalItems - 1)))
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mSelector.index++;
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success = true;
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}
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if (success)
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{ // Establece las coordenadas y altura de destino
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mSelector.targetY = mItem[mSelector.index].rect.y;
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mSelector.despY = (mSelector.targetY - mSelector.originY) / mSelector.numJumps;
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mSelector.targetH = getSelectorHeight(mSelector.index);
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mSelector.incH = (mSelector.targetH - mSelector.originH) / mSelector.numJumps;
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mSelector.moving = true;
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if (mSelector.incH != 0)
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mSelector.resizing = true;
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}
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return success;
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}
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// Deja el menu apuntando al elemento anterior
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bool Menu::decreaseSelectorIndex()
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{
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bool success = false;
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// Obten las coordenadas del elemento actual
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mSelector.y = mSelector.originY = mItem[mSelector.index].rect.y;
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mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
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// Calcula cual es el siguiente elemento
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if (mSelector.index > 0)
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{
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mSelector.index--;
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while ((!mItem[mSelector.index].selectable) && (mSelector.index > 0))
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mSelector.index--;
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success = true;
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}
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if (success)
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{ // Establece las coordenadas y altura de destino
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mSelector.targetY = mItem[mSelector.index].rect.y;
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mSelector.despY = (mSelector.targetY - mSelector.originY) / mSelector.numJumps;
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mSelector.targetH = getSelectorHeight(mSelector.index);
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mSelector.incH = (mSelector.targetH - mSelector.originH) / mSelector.numJumps;
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mSelector.moving = true;
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if (mSelector.incH != 0)
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mSelector.resizing = true;
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}
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return success;
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}
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// Actualiza la logica del menu
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void Menu::update()
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{
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updateSelector();
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}
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// Pinta el menu en pantalla
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void Menu::render()
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{
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// Rendereritza el fondo del menu
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if (mBackgroundType == MENU_BACKGROUND_SOLID)
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{
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SDL_SetRenderDrawColor(mRenderer, mRectBG.r, mRectBG.g, mRectBG.b, mRectBG.a);
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SDL_RenderFillRect(mRenderer, &mRectBG.rect);
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}
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// Renderiza el rectangulo del selector
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SDL_Rect temp = mSelector.rect;
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temp.y--;
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temp.h++;
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SDL_SetRenderDrawColor(mRenderer, mSelector.r, mSelector.g, mSelector.b, mSelector.a);
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SDL_RenderFillRect(mRenderer, &temp);
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// Renderiza el borde del fondo
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if (mBackgroundType == MENU_BACKGROUND_SOLID)
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{
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SDL_SetRenderDrawColor(mRenderer, mRectBG.r, mRectBG.g, mRectBG.b, 255);
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SDL_RenderDrawRect(mRenderer, &mRectBG.rect);
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}
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// Renderitza el texto
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for (int i = 0; i < mTotalItems; i++)
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{
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if (i == mSelector.index)
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{
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const color_t color = {mSelector.itemR, mSelector.itemG, mSelector.itemB};
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mText->writeColored(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label, color);
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}
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else if (mItem[i].selectable)
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{
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mText->write(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label);
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}
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else if (mItem[i].greyed)
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{
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mText->writeColored(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label, mColorGreyed);
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}
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else // No seleccionable
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{
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if ((mItem[i].linkedUp) && (i == mSelector.index + 1))
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{
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const color_t color = {mSelector.itemR, mSelector.itemG, mSelector.itemB};
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mText->writeColored(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label, color);
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}
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else // No enlazado con el de arriba
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{
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mText->write(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label);
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}
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}
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//borrar
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//mText->write(0, 0, std::to_string(mSelector.h) + " " + std::to_string(mSelector.incH) + " " + std::to_string(mSelector.resizing));
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//mText->write(0, 8, std::to_string(mSelector.y) + " " + std::to_string(mSelector.despY) + " " + std::to_string(mSelector.moving));
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}
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}
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// Establece el rectangulo de fondo del menu y el selector
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void Menu::setRectSize()
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{
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mRectBG.rect.w = findWidth() + mText->getCharacterWidth();
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mRectBG.rect.h = findHeight() + mText->getCharacterWidth();
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// La posición X es la del menú menos medio caracter
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mRectBG.rect.x = mPosX - (mText->getCharacterWidth() / 2);
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// La posición Y es la del menu menos la altura de medio caracter
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mRectBG.rect.y = mPosY - (mText->getCharacterWidth() / 2);
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// Establecemos los valores del rectangulo del selector a partir de los valores del rectangulo de fondo
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setSelectorPos(mSelector.index);
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}
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// Establece el valor de la variable
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void Menu::setTotalItems(int num)
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{
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mTotalItems = num;
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if (mTotalItems > MENU_MAX_ITEMS)
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mTotalItems = MENU_MAX_ITEMS;
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}
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// Establece el color del rectangulo de fondo
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void Menu::setBackgroundColor(int r, int g, int b, int alpha)
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{
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mRectBG.r = r;
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mRectBG.g = g;
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mRectBG.b = b;
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mRectBG.a = alpha;
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}
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// Establece el color del rectangulo del selector
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void Menu::setSelectorColor(int r, int g, int b, int alpha)
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{
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mSelector.r = r;
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mSelector.g = g;
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mSelector.b = b;
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mSelector.a = alpha;
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}
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// Establece el color del texto del selector
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void Menu::setSelectorTextColor(int r, int g, int b)
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{
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mSelector.itemR = r;
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mSelector.itemG = g;
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mSelector.itemB = b;
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}
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// Centra el menu respecto un punto en el eje X
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void Menu::centerMenuOnX(int value)
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{
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mIsCenteredOnX = true;
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mCenterX = value;
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// Actualiza el rectangulo de fondo para recalcular las dimensiones
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//setRectSize();
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// Establece la nueva posición centrada en funcion del elemento más ancho
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mPosX = (value) - (findWidth() / 2);
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// Reposiciona los elementos del menu
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for (int i = 0; i < MENU_MAX_ITEMS; i++)
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mItem[i].rect.x = mPosX;
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// Recalcula el rectangulo de fondo
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setRectSize();
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}
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// Centra el menu respecto un punto en el eje Y
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void Menu::centerMenuOnY(int value)
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{
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mIsCenteredOnY = true;
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mCenterY = value;
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// Actualiza el rectangulo de fondo para recalcular las dimensiones
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//setRectSize();
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// Establece la nueva posición centrada en funcion del elemento más ancho
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mPosY = (value) - (findHeight() / 2);
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// Reposiciona los elementos del menu
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replaceElementsOnY();
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// Recalcula el rectangulo de fondo
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setRectSize();
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}
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// Centra los elementos del menu en el eje X
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void Menu::centerMenuElementsOnX()
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{
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mAreElementsCenteredOnX = true;
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for (int i = 0; i < mTotalItems; i++)
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mItem[i].rect.x = (mCenterX - (mItem[i].rect.w / 2));
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}
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// Añade un item al menu
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void Menu::addItem(std::string text, Uint8 hPaddingDown, bool selectable, bool greyed, bool linkedDown)
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{
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// Si es el primer item coge la posición en el eje Y del propio menu
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if (mTotalItems == 0)
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mItem[mTotalItems].rect.y = mPosY;
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else
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// En caso contrario, coge la posición en el eje Y a partir del elemento anterior
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mItem[mTotalItems].rect.y = mItem[mTotalItems - 1].rect.y + mItem[mTotalItems - 1].rect.h + mItem[mTotalItems - 1].hPaddingDown;
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setItemCaption(mTotalItems, text);
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mItem[mTotalItems].rect.x = mPosX;
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mItem[mTotalItems].hPaddingDown = hPaddingDown;
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mItem[mTotalItems].selectable = selectable;
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mItem[mTotalItems].greyed = greyed;
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mItem[mTotalItems].linkedDown = linkedDown;
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if (mTotalItems > 0)
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if (mItem[mTotalItems - 1].linkedDown)
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mItem[mTotalItems].linkedUp = true;
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setTotalItems(mTotalItems + 1);
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mCenterX = mPosX + (findWidth() / 2);
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//setSelectorPos(0);
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reorganize();
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}
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// Cambia el texto de un item
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void Menu::setItemCaption(Uint8 index, std::string text)
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{
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mItem[index].label = text;
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mItem[index].rect.w = mText->lenght(mItem[index].label);
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mItem[index].rect.h = mText->getCharacterWidth();
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reorganize();
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}
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// Establece el indice del itemm que se usará por defecto al cancelar el menu
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void Menu::setDefaultActionWhenCancel(Uint8 item)
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{
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mDefaultActionWhenCancel = item;
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}
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// Gestiona la entrada de teclado y mando durante el menu
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void Menu::checkInput()
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{
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if (mInput->checkInput(INPUT_UP, REPEAT_FALSE))
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{
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if (decreaseSelectorIndex())
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JA_PlaySound(mSoundMove);
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}
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if (mInput->checkInput(INPUT_DOWN, REPEAT_FALSE))
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{
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if (increaseSelectorIndex())
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JA_PlaySound(mSoundMove);
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}
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if (mInput->checkInput(INPUT_ACCEPT, REPEAT_FALSE))
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{
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mItemSelected = mSelector.index;
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JA_PlaySound(mSoundAccept);
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}
|
|
|
|
if (mInput->checkInput(INPUT_CANCEL, REPEAT_FALSE))
|
|
{
|
|
mItemSelected = mDefaultActionWhenCancel;
|
|
JA_PlaySound(mSoundCancel);
|
|
}
|
|
}
|
|
|
|
// Calcula el ancho del menu
|
|
Uint16 Menu::findWidth()
|
|
{
|
|
return getWidestItem();
|
|
}
|
|
|
|
// Calcula el alto del menu
|
|
Uint16 Menu::findHeight()
|
|
{
|
|
Uint16 height = 0;
|
|
|
|
// Obtenemos la altura de la suma de alturas de los items
|
|
for (int i = 0; i < mTotalItems; i++)
|
|
height += mItem[i].rect.h + mItem[i].hPaddingDown;
|
|
|
|
return height - mItem[mTotalItems - 1].hPaddingDown;
|
|
}
|
|
|
|
// Recoloca los elementos del menu en el eje Y
|
|
void Menu::replaceElementsOnY()
|
|
{
|
|
mItem[0].rect.y = mPosY;
|
|
|
|
for (int i = 1; i < mTotalItems; i++)
|
|
mItem[i].rect.y = mItem[i - 1].rect.y + mItem[i - 1].rect.h + mItem[i - 1].hPaddingDown;
|
|
}
|
|
|
|
// Establece el estado seleccionable de un item
|
|
void Menu::setSelectable(Uint8 index, bool value)
|
|
{
|
|
mItem[index].selectable = value;
|
|
}
|
|
|
|
// Establece el estado agrisado de un item
|
|
void Menu::setGreyed(Uint8 index, bool value)
|
|
{
|
|
mItem[index].greyed = value;
|
|
}
|
|
|
|
// Establece el estado de enlace de un item
|
|
void Menu::setLinkedDown(Uint8 index, bool value)
|
|
{
|
|
mItem[index].linkedDown = value;
|
|
}
|
|
|
|
// Calcula la altura del selector
|
|
int Menu::getSelectorHeight(int value)
|
|
{
|
|
if (mItem[value].linkedDown)
|
|
return mItem[value].rect.h + mItem[value].hPaddingDown + mItem[value + 1].rect.h;
|
|
else
|
|
return mItem[value].rect.h;
|
|
} |