374 lines
9.5 KiB
C++
374 lines
9.5 KiB
C++
#include "intro.h"
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#ifdef __MIPSEL__
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#include <sys/stat.h>
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#include <dirent.h>
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#endif
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// Constructor
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Intro::Intro(SDL_Renderer *renderer, std::string *fileList, std::string *textStrings)
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{
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// Copia los punteros
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mRenderer = renderer;
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mFileList = fileList;
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mTextStrings = textStrings;
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// Reserva memoria para los punteros
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mEventHandler = new SDL_Event();
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mBitmapTexture = new LTexture();
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mTextTexture = new LTexture();
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for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
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mBitmap[i] = new SmartSprite();
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for (int i = 0; i < INTRO_TOTAL_TEXTS; i++)
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mText[i] = new Text2(mFileList[46], mTextTexture, mRenderer);
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}
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// Destructor
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Intro::~Intro()
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{
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delete mEventHandler;
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mEventHandler = nullptr;
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mBitmapTexture->unload();
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delete mBitmapTexture;
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mBitmapTexture = nullptr;
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mTextTexture->unload();
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delete mTextTexture;
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mTextTexture = nullptr;
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for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
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{
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delete mBitmap[i];
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mBitmap[i] = nullptr;
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}
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for (int i = 0; i < INTRO_TOTAL_TEXTS; i++)
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{
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delete mText[i];
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mText[i] = nullptr;
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}
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JA_DeleteMusic(mMusic);
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}
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// Inicializa las variables
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void Intro::init()
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{
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// Carga los recursos
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loadMedia();
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mSection = {PROG_SECTION_INTRO, 0};
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mTicks = 0;
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mTicksSpeed = 15;
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// Inicializa el vector de eventos de la intro
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for (int i = 0; i < INTRO_TOTAL_EVENTS; i++)
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mEvents[i] = EVENT_WAITING;
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// Inicializa los bitmaps de la intro
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for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
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{
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mBitmap[i]->init(mBitmapTexture, mRenderer);
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mBitmap[i]->setId(i);
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mBitmap[i]->setIntroEvents(&mEvents[0]);
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mBitmap[i]->setWidth(128);
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mBitmap[i]->setHeight(96);
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mBitmap[i]->setEnabled(false);
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mBitmap[i]->setEnabledTimer(20);
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mBitmap[i]->setDestX(SCREEN_CENTER_X - 64);
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mBitmap[i]->setDestY(SCREEN_FIRST_QUARTER_Y - 24);
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}
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mBitmap[0]->setPosX(-128);
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mBitmap[0]->setPosY(SCREEN_FIRST_QUARTER_Y - 24);
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mBitmap[0]->setVelX(0.0f);
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mBitmap[0]->setVelY(0.0f);
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mBitmap[0]->setAccelX(0.6f);
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mBitmap[0]->setAccelY(0.0f);
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mBitmap[0]->setSpriteClip(0, 0, 128, 96);
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mBitmap[1]->setPosX(SCREEN_WIDTH);
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mBitmap[1]->setPosY(SCREEN_FIRST_QUARTER_Y - 24);
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mBitmap[1]->setVelX(-1.0f);
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mBitmap[1]->setVelY(0.0f);
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mBitmap[1]->setAccelX(-0.3f);
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mBitmap[1]->setAccelY(0.0f);
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mBitmap[1]->setSpriteClip(128, 0, 128, 96);
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mBitmap[2]->setPosX(SCREEN_CENTER_X - 64);
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mBitmap[2]->setPosY(-96);
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mBitmap[2]->setVelX(0.0f);
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mBitmap[2]->setVelY(3.0f);
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mBitmap[2]->setAccelX(0.1f);
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mBitmap[2]->setAccelY(0.3f);
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mBitmap[2]->setSpriteClip(0, 96, 128, 96);
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mBitmap[2]->setEnabledTimer(250);
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mBitmap[3]->setPosX(SCREEN_CENTER_X - 64);
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mBitmap[3]->setPosY(SCREEN_HEIGHT);
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mBitmap[3]->setVelX(0.0f);
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mBitmap[3]->setVelY(-0.7f);
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mBitmap[3]->setAccelX(0.0f);
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mBitmap[3]->setAccelY(0.0f);
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mBitmap[3]->setSpriteClip(128, 96, 128, 96);
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mBitmap[4]->setPosX(SCREEN_CENTER_X - 64);
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mBitmap[4]->setPosY(-96);
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mBitmap[4]->setVelX(0.0f);
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mBitmap[4]->setVelY(3.0f);
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mBitmap[4]->setAccelX(0.1f);
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mBitmap[4]->setAccelY(0.3f);
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mBitmap[4]->setSpriteClip(0, 192, 128, 96);
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mBitmap[5]->setPosX(SCREEN_WIDTH);
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mBitmap[5]->setPosY(SCREEN_FIRST_QUARTER_Y - 24);
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mBitmap[5]->setVelX(-0.7f);
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mBitmap[5]->setVelY(0.0f);
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mBitmap[5]->setAccelX(0.0f);
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mBitmap[5]->setAccelY(0.0f);
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mBitmap[5]->setSpriteClip(128, 192, 128, 96);
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// Inicializa los textos de la intro
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for (int i = 0; i < INTRO_TOTAL_TEXTS; i++)
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{
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mText[i]->init();
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mText[i]->setId(6 + i);
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mText[i]->setIntroEvents(&mEvents[0]);
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mText[i]->setPosX(BLOCK * 0);
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mText[i]->setPosY(SCREEN_HEIGHT - (BLOCK * 6));
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mText[i]->setKerning(-1);
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mText[i]->setEnabled(false);
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mText[i]->setEnabledTimer(180);
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}
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// Un dia qualsevol de l'any 2000
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mText[0]->setCaption(mTextStrings[27]);
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mText[0]->setWrittingSpeed(10);
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// Tot esta tranquil a la UPV
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mText[1]->setCaption(mTextStrings[28]);
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mText[1]->setWrittingSpeed(10);
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// Fins que un desaprensiu...
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mText[2]->setCaption(mTextStrings[29]);
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mText[2]->setWrittingSpeed(15);
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// HEY! ME ANE A FERME UN CORTAET...
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mText[3]->setCaption(mTextStrings[30]);
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mText[3]->setWrittingSpeed(10);
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// UAAAAAAAAAAAAA!!!
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mText[4]->setCaption(mTextStrings[31]);
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mText[4]->setWrittingSpeed(1);
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// Espera un moment...
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mText[5]->setCaption(mTextStrings[32]);
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mText[5]->setWrittingSpeed(20);
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// Si resulta que no tinc solt!
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mText[6]->setCaption(mTextStrings[33]);
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mText[6]->setWrittingSpeed(2);
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// MERDA DE MAQUINA!
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mText[7]->setCaption(mTextStrings[34]);
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mText[7]->setWrittingSpeed(3);
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// Blop... blop... blop...
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mText[8]->setCaption(mTextStrings[35]);
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mText[8]->setWrittingSpeed(20);
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for (int i = 0; i < INTRO_TOTAL_TEXTS; i++)
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{
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mText[i]->center(SCREEN_CENTER_X);
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}
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}
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// Carga los recursos
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bool Intro::loadMedia()
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{
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bool success = true;
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// Texturas
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success &= loadTextureFromFile(mBitmapTexture, mFileList[33], mRenderer);
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success &= loadTextureFromFile(mTextTexture, mFileList[28], mRenderer);
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// Musicas
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mMusic = JA_LoadMusic(mFileList[3].c_str());
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return success;
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}
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// Bucle principal
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section_t Intro::run()
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{
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init();
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// Si la música no está sonando
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if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
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{
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// Reproduce la música
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JA_PlayMusic(mMusic, 0);
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}
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while (mSection.name == PROG_SECTION_INTRO)
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{
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if (SDL_GetTicks() - mTicks > mTicksSpeed)
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{
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// Actualiza el contador de ticks
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mTicks = SDL_GetTicks();
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// Comprueba los eventos que hay en la cola
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while (SDL_PollEvent(mEventHandler) != 0)
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{
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// Evento de salida de la aplicación
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if (mEventHandler->type == SDL_QUIT)
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{
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mSection.name = PROG_SECTION_QUIT;
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break;
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}
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if ((mEventHandler->type == SDL_KEYDOWN) || (mEventHandler->type == SDL_JOYBUTTONDOWN))
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{
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JA_StopMusic();
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mSection = {PROG_SECTION_TITLE, TITLE_SECTION_1};
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}
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}
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// Actualiza los objetos
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for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
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mBitmap[i]->update();
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for (int i = 0; i < INTRO_TOTAL_TEXTS; i++)
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mText[i]->update();
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// Guión de eventos
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// Primera imagen - UPV
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if (mEvents[BITMAP0] == EVENT_WAITING)
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{
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mBitmap[0]->setEnabled(true);
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mEvents[BITMAP0] = EVENT_RUNNING;
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}
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// Primer texto de la primera imagen
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if ((mEvents[BITMAP0] == EVENT_COMPLETED) && (mEvents[TEXT0] == EVENT_WAITING))
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{
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mText[0]->setEnabled(true);
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mEvents[TEXT0] = EVENT_RUNNING;
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}
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// Segundo texto de la primera imagen
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if ((mEvents[TEXT0] == EVENT_COMPLETED) && (mEvents[TEXT1] == EVENT_WAITING))
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{
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mText[0]->setEnabled(false);
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mText[1]->setEnabled(true);
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mEvents[TEXT1] = EVENT_RUNNING;
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}
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// Tercer texto de la primera imagen
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if ((mEvents[TEXT1] == EVENT_COMPLETED) && (mEvents[TEXT2] == EVENT_WAITING))
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{
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mText[1]->setEnabled(false);
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mText[2]->setEnabled(true);
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mEvents[TEXT2] = EVENT_RUNNING;
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}
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// Segunda imagen - Máquina
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if ((mEvents[TEXT2] == EVENT_COMPLETED) && (mEvents[BITMAP1] == EVENT_WAITING))
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{
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mBitmap[0]->setEnabled(false);
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mText[2]->setEnabled(false);
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mBitmap[1]->setEnabled(true);
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mEvents[BITMAP1] = EVENT_RUNNING;
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}
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// Primer texto de la segunda imagen
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if ((mEvents[BITMAP1] == EVENT_COMPLETED) && (mEvents[TEXT3] == EVENT_WAITING))
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{
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mText[3]->setEnabled(true);
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mEvents[TEXT3] = EVENT_RUNNING;
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}
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// Tercera imagen junto con primer texto - GRITO
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if ((mEvents[TEXT3] == EVENT_COMPLETED) && (mEvents[BITMAP2] == EVENT_WAITING) && (mEvents[TEXT4] == EVENT_WAITING))
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{
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mBitmap[1]->setEnabled(false);
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mText[3]->setEnabled(false);
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mBitmap[2]->setEnabled(true);
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mText[4]->setEnabled(true);
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mEvents[BITMAP2] = EVENT_RUNNING;
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mEvents[TEXT4] = EVENT_RUNNING;
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}
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// Cuarta imagen junto con primer texto - Reflexión
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if ((mEvents[TEXT4] == EVENT_COMPLETED) && (mEvents[BITMAP3] == EVENT_WAITING) && (mEvents[TEXT5] == EVENT_WAITING))
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{
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mBitmap[2]->setEnabled(false);
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mText[4]->setEnabled(false);
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mBitmap[3]->setEnabled(true);
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mText[5]->setEnabled(true);
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mEvents[BITMAP3] = EVENT_RUNNING;
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mEvents[TEXT5] = EVENT_RUNNING;
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}
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// Segundo texto de la cuarta imagen
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if ((mEvents[TEXT5] == EVENT_COMPLETED) && (mEvents[TEXT6] == EVENT_WAITING))
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{
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mText[5]->setEnabled(false);
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mText[6]->setEnabled(true);
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mEvents[TEXT6] = EVENT_RUNNING;
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}
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// Quinta imagen - Patada
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if ((mEvents[TEXT6] == EVENT_COMPLETED) && (mEvents[BITMAP4] == EVENT_WAITING))
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{
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mBitmap[3]->setEnabled(false);
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mText[6]->setEnabled(false);
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mBitmap[4]->setEnabled(true);
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mEvents[BITMAP4] = EVENT_RUNNING;
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}
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// Primer texto de la quinta imagen
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if ((mEvents[BITMAP4] == EVENT_COMPLETED) && (mEvents[TEXT7] == EVENT_WAITING))
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{
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mText[7]->setEnabled(true);
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mEvents[TEXT7] = EVENT_RUNNING;
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}
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// Sexta imagen junto con texto - Globos de café
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if ((mEvents[TEXT7] == EVENT_COMPLETED) && (mEvents[BITMAP5] == EVENT_WAITING) && (mEvents[TEXT8] == EVENT_WAITING))
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{
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mBitmap[4]->setEnabled(false);
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mText[7]->setEnabled(false);
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mBitmap[5]->setEnabled(true);
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mText[8]->setEnabled(true);
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mEvents[BITMAP5] = EVENT_RUNNING;
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mEvents[TEXT8] = EVENT_RUNNING;
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}
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// Acaba el último texto
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if (mEvents[TEXT8] == EVENT_COMPLETED)
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{
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mText[8]->setEnabled(false);
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JA_StopMusic();
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mSection = {PROG_SECTION_TITLE, TITLE_SECTION_1};
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}
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}
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// Limpia la pantalla
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SDL_SetRenderDrawColor(mRenderer, bgColor.r, bgColor.g, bgColor.b, 0xFF);
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SDL_RenderClear(mRenderer);
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// Dibuja los objetos
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for (int i = 0; i < INTRO_TOTAL_BITMAPS; i++)
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mBitmap[i]->render();
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for (int i = 0; i < INTRO_TOTAL_TEXTS; i++)
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mText[i]->render();
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// Actualiza la pantalla
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SDL_RenderPresent(mRenderer);
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}
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return mSection;
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}
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