#pragma once

#include <SDL3/SDL.h>  // Para SDL_ScaleMode

#include <array>

#include "game/ui/notifier.hpp"  // Para Notifier::Position

namespace Defaults::Game {
    constexpr float WIDTH = 320.0F;
    constexpr float HEIGHT = 256.0F;
    constexpr int NAME_ENTRY_IDLE_TIME = 10;
    constexpr int NAME_ENTRY_TOTAL_TIME = 60;
    constexpr bool HIT_STOP = false;
    constexpr int HIT_STOP_MS = 500;
    constexpr const char* ITEM_TEXT_OUTLINE_COLOR = "FFFFFF00";

    constexpr float PLAY_AREA_X = 0.0F;
    constexpr float PLAY_AREA_Y = 0.0F;
    constexpr float PLAY_AREA_W = 320.0F;
    constexpr float PLAY_AREA_H = 216.0F;
}  // namespace Defaults::Game

namespace Defaults::Fade {
    constexpr const char* COLOR = "1F2B30";
    constexpr float NUM_SQUARES_WIDTH = 160.0F;
    constexpr float NUM_SQUARES_HEIGHT = 128.0F;
    constexpr int RANDOM_SQUARES_DURATION_MS = 1;
    constexpr int POST_DURATION_MS = 80;
    constexpr float VENETIAN_SIZE = 12.0F;
}  // namespace Defaults::Fade

namespace Defaults::Scoreboard {
    constexpr float RECT_X = 0.0F;
    constexpr float RECT_Y = 216.0F;
    constexpr float RECT_W = 320.0F;
    constexpr float RECT_H = 40.0F;
    constexpr bool SEPARATOR_AUTOCOLOR = true;
    constexpr const char* SEPARATOR_COLOR = "0D1A2B";
    constexpr const char* EASY_COLOR = "4B692F";
    constexpr const char* NORMAL_COLOR = "2E3F47";
    constexpr const char* HARD_COLOR = "76428A";
    constexpr bool TEXT_AUTOCOLOR = true;
    constexpr const char* TEXT_COLOR1 = "FFFFFF";
    constexpr const char* TEXT_COLOR2 = "FFFFFF";
    constexpr int SKIP_COUNTDOWN_VALUE = 8;
}  // namespace Defaults::Scoreboard

namespace Defaults::Title {
    constexpr int PRESS_START_POSITION = 180;
    constexpr float DURATION_S = 14.0F;
    constexpr int ARCADE_EDITION_POSITION = 123;
    constexpr int TITLE_C_C_POSITION = 80;
    constexpr const char* BG_COLOR = "41526F";
}  // namespace Defaults::Title

namespace Defaults::Background {
    constexpr const char* ATTENUATE_COLOR = "FFFFFF00";
}  // namespace Defaults::Background

namespace Defaults::Balloon {
    struct BalloonSettings {
        float vel;
        float grav;
        constexpr BalloonSettings(float v, float g)
            : vel(v),
              grav(g) {}
    };

    constexpr std::array<BalloonSettings, 4> SETTINGS = {{
        BalloonSettings(165.0F, 320.0F),
        BalloonSettings(222.0F, 360.0F),
        BalloonSettings(282.0F, 360.0F),
        BalloonSettings(327.0F, 360.0F),
    }};

    constexpr std::array<const char*, 4> COLORS = {
        "blue",
        "orange",
        "red",
        "green"};

    constexpr bool BOUNCING_SOUND = false;
}  // namespace Defaults::Balloon

namespace Defaults::Notification {
    constexpr Notifier::Position POS_V = Notifier::Position::TOP;
    constexpr Notifier::Position POS_H = Notifier::Position::LEFT;
    constexpr bool SOUND = false;
    constexpr const char* COLOR = "303030";
}  // namespace Defaults::Notification

namespace Defaults::ServiceMenu {
    constexpr const char* TITLE_COLOR = "99FF62";
    constexpr const char* TEXT_COLOR = "FFFFFF";
    constexpr const char* SELECTED_COLOR = "FFDC44";
    constexpr const char* BG_COLOR = "000F00F5";
    constexpr bool DROP_SHADOW = false;
}  // namespace Defaults::ServiceMenu

namespace Defaults::ServiceMenu::WindowMessage {
    constexpr const char* BG_COLOR = "141E32F0";
    constexpr const char* BORDER_COLOR = "6496C8FF";
    constexpr const char* TITLE_COLOR = "6496C8FF";
    constexpr const char* TEXT_COLOR = "DCDCDCFF";
    constexpr float PADDING = 15.0F;
    constexpr float LINE_SPACING = 5.0F;
    constexpr float TITLE_SEPARATOR_SPACING = 10.0F;
    constexpr float MIN_WIDTH = 250.0F;
    constexpr float MIN_HEIGHT = 32.0F;
    constexpr float MAX_WIDTH_RATIO = 0.8F;
    constexpr float MAX_HEIGHT_RATIO = 0.8F;
    constexpr float TEXT_SAFETY_MARGIN = 15.0F;
    constexpr float ANIMATION_DURATION = 0.3F;
}  // namespace Defaults::ServiceMenu::WindowMessage

namespace Defaults::Intro {
    constexpr const char* BG_COLOR = "4664BD";
    constexpr const char* CARD_COLOR = "CBDBFC";
    constexpr const char* SHADOW_COLOR = "00000080";
    constexpr int TEXT_DISTANCE_FROM_BOTTOM = 48;
}  // namespace Defaults::Intro

namespace Defaults::Debug {
    constexpr const char* COLOR = "00FFFF";
}  // namespace Defaults::Debug

namespace Defaults::Resource {
    constexpr const char* COLOR = "FFFFFF";
}  // namespace Defaults::Resource

namespace Defaults::Tabe {
    constexpr float MIN_SPAWN_TIME = 2.0F;
    constexpr float MAX_SPAWN_TIME = 3.0F;
}  // namespace Defaults::Tabe

namespace Defaults::Player::DefaultShirt {
    constexpr const char* PLAYER0_DARKEST = "028ECFFF";
    constexpr const char* PLAYER0_DARK = "0297DBFF";
    constexpr const char* PLAYER0_BASE = "029FE8FF";
    constexpr const char* PLAYER0_LIGHT = "03A9F4FF";

    constexpr const char* PLAYER1_DARKEST = "8E8E8EFF";
    constexpr const char* PLAYER1_DARK = "AEADADFF";
    constexpr const char* PLAYER1_BASE = "E4E4E4FF";
    constexpr const char* PLAYER1_LIGHT = "F7F1F1FF";
}  // namespace Defaults::Player::DefaultShirt

namespace Defaults::Player::OneCoffeeShirt {
    constexpr const char* PLAYER0_DARKEST = "3D9C70FF";
    constexpr const char* PLAYER0_DARK = "4FA370FF";
    constexpr const char* PLAYER0_BASE = "5DDE70FF";
    constexpr const char* PLAYER0_LIGHT = "7DF25CFF";

    constexpr const char* PLAYER1_DARKEST = "2E8B57FF";
    constexpr const char* PLAYER1_DARK = "3CB371FF";
    constexpr const char* PLAYER1_BASE = "48D181FF";
    constexpr const char* PLAYER1_LIGHT = "55EF8DFF";
}  // namespace Defaults::Player::OneCoffeeShirt

namespace Defaults::Player::TwoCoffeeShirt {
    constexpr const char* PLAYER0_DARKEST = "D6A41AFF";
    constexpr const char* PLAYER0_DARK = "E3AE1BFF";
    constexpr const char* PLAYER0_BASE = "EFB71DFF";
    constexpr const char* PLAYER0_LIGHT = "FCC11EFF";

    constexpr const char* PLAYER1_DARKEST = "E08500FF";
    constexpr const char* PLAYER1_DARK = "FA7D00FF";
    constexpr const char* PLAYER1_BASE = "FAA200FF";
    constexpr const char* PLAYER1_LIGHT = "FA8500FF";
}  // namespace Defaults::Player::TwoCoffeeShirt

namespace Defaults::Player::OutlineColor {
    constexpr const char* PLAYER0 = "66323FFF";
    constexpr const char* PLAYER1 = "422028FF";
}  // namespace Defaults::Player::OutlineColor

namespace Defaults::Window {
    constexpr const char* CAPTION = "© 2025 Coffee Crisis Arcade Edition — JailDesigner";
    constexpr int ZOOM = 2;
    constexpr int MAX_ZOOM = 2;
}  // namespace Defaults::Window

namespace Defaults::Video {
    constexpr SDL_ScaleMode SCALE_MODE = SDL_ScaleMode::SDL_SCALEMODE_NEAREST;
    constexpr bool FULLSCREEN = false;
    constexpr bool VSYNC = true;
    constexpr bool INTEGER_SCALE = true;
    constexpr bool GPU_ACCELERATION = true;
    constexpr bool SHADER_ENABLED = false;
    constexpr bool SUPERSAMPLING = false;
    constexpr bool LINEAR_UPSCALE = false;
    constexpr int DOWNSCALE_ALGO = 1;
}  // namespace Defaults::Video

namespace Defaults::Music {
    constexpr bool ENABLED = true;
    constexpr float VOLUME = 0.8F;
}  // namespace Defaults::Music

namespace Defaults::Sound {
    constexpr bool ENABLED = true;
    constexpr float VOLUME = 1.0F;
}  // namespace Defaults::Sound

namespace Defaults::Audio {
    constexpr bool ENABLED = true;
    constexpr float VOLUME = 1.0F;
}  // namespace Defaults::Audio

namespace Defaults::Settings {
    constexpr bool AUTOFIRE = true;
    constexpr bool SHUTDOWN_ENABLED = false;
    constexpr const char* PARAMS_FILE = "param_320x256.txt";
}  // namespace Defaults::Settings

namespace Defaults::Loading {
    constexpr bool SHOW = false;
    constexpr bool SHOW_RESOURCE_NAME = true;
    constexpr bool WAIT_FOR_INPUT = false;
}  // namespace Defaults::Loading
