Añadido puntero a la estructura param en las clases necesarias
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#include "game.h"
|
||||
|
||||
// Constructor
|
||||
Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, Input *input, bool demo, options_t *options, section_t *section)
|
||||
Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, Input *input, bool demo, param_t *param, options_t *options, section_t *section)
|
||||
{
|
||||
// Copia los punteros
|
||||
this->renderer = renderer;
|
||||
@@ -9,6 +9,7 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
|
||||
this->asset = asset;
|
||||
this->lang = lang;
|
||||
this->input = input;
|
||||
this->param = param;
|
||||
this->options = options;
|
||||
this->section = section;
|
||||
|
||||
@@ -25,10 +26,10 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
|
||||
difficulty = options->difficulty;
|
||||
|
||||
// Crea los objetos
|
||||
fade = new Fade(renderer);
|
||||
fade = new Fade(renderer, param);
|
||||
eventHandler = new SDL_Event();
|
||||
scoreboard = new Scoreboard(renderer, screen, asset, lang, options);
|
||||
background = new Background(renderer, screen, asset);
|
||||
background = new Background(renderer, screen, asset, param);
|
||||
|
||||
// Carga los recursos
|
||||
loadMedia();
|
||||
|
||||
Reference in New Issue
Block a user