Añadido puntero a la estructura param en las clases necesarias

This commit is contained in:
2024-06-18 08:58:28 +02:00
parent c98f0fc3d9
commit 022e44cfeb
22 changed files with 133 additions and 98 deletions

View File

@@ -1,12 +1,13 @@
#include "game_logo.h"
// Constructor
GameLogo::GameLogo(SDL_Renderer *renderer, Screen *screen, Asset *asset, int x, int y)
GameLogo::GameLogo(SDL_Renderer *renderer, Screen *screen, Asset *asset, param_t *param, int x, int y)
{
// Copia los punteros
this->renderer = renderer;
this->screen = screen;
this->asset = asset;
this->param = param;
this->x = x;
this->y = y;
@@ -203,7 +204,7 @@ void GameLogo::reLoad()
int GameLogo::getInitialVerticalDesp()
{
int despUp = y;
int despDown = GAMECANVAS_HEIGHT - y;
int despDown = param->gameHeight - y;
return std::max(despUp, despDown);
}