Añadido puntero a la estructura param en las clases necesarias
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@@ -1,12 +1,13 @@
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#include "game_logo.h"
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// Constructor
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GameLogo::GameLogo(SDL_Renderer *renderer, Screen *screen, Asset *asset, int x, int y)
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GameLogo::GameLogo(SDL_Renderer *renderer, Screen *screen, Asset *asset, param_t *param, int x, int y)
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{
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// Copia los punteros
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this->renderer = renderer;
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this->screen = screen;
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this->asset = asset;
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this->param = param;
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this->x = x;
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this->y = y;
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@@ -203,7 +204,7 @@ void GameLogo::reLoad()
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int GameLogo::getInitialVerticalDesp()
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{
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int despUp = y;
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int despDown = GAMECANVAS_HEIGHT - y;
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int despDown = param->gameHeight - y;
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return std::max(despUp, despDown);
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}
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