Añadido puntero a la estructura param en las clases necesarias
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@@ -1,7 +1,7 @@
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#include "title.h"
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// Constructor
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Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset, options_t *options, Lang *lang, section_t *section)
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Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset, options_t *options, Lang *lang, param_t *param, section_t *section)
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{
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// Copia las direcciones de los punteros y objetos
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this->renderer = renderer;
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@@ -10,11 +10,12 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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this->asset = asset;
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this->options = options;
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this->lang = lang;
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this->param = param;
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this->section = section;
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// Reserva memoria y crea los objetos
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eventHandler = new SDL_Event();
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fade = new Fade(renderer);
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fade = new Fade(renderer, param);
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text1 = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text2 = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
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@@ -22,7 +23,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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miniLogoTexture = new Texture(renderer, asset->get("logo_jailgames_mini.png"));
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miniLogoSprite = new Sprite(GAMECANVAS_CENTER_X - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture, renderer);
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backgroundObj = new Background(renderer, screen, asset);
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backgroundObj = new Background(renderer, screen, asset, param);
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backgroundObj->setSrcDest(windowArea);
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backgroundObj->setDstDest(windowArea);
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backgroundObj->setCloudsSpeed(-0.5f);
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@@ -31,7 +32,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight});
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gameLogo = new GameLogo(renderer, screen, asset, GAMECANVAS_CENTER_X, GAMECANVAS_FIRST_QUARTER_Y + 20);
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gameLogo = new GameLogo(renderer, screen, asset, param, GAMECANVAS_CENTER_X, GAMECANVAS_FIRST_QUARTER_Y + 20);
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gameLogo->enable();
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// Musicas
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@@ -355,7 +356,7 @@ void Title::run()
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// Ejecuta la parte donde se muestran las instrucciones
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void Title::runInstructions(mode_e mode)
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{
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instructions = new Instructions(renderer, screen, asset, input, lang, section);
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instructions = new Instructions(renderer, screen, asset, input, lang, param, section);
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instructions->run(mode);
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delete instructions;
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}
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@@ -363,7 +364,7 @@ void Title::runInstructions(mode_e mode)
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// Ejecuta la parte donde se muestra la tabla de puntuaciones
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void Title::runHiScoreTable(mode_hiScoreTable_e mode)
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{
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hiScoreTable = new HiScoreTable(renderer, screen, asset, input, lang, options, section);
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hiScoreTable = new HiScoreTable(renderer, screen, asset, input, lang, param, options, section);
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hiScoreTable->run(mode);
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delete hiScoreTable;
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}
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@@ -371,7 +372,7 @@ void Title::runHiScoreTable(mode_hiScoreTable_e mode)
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// Ejecuta el juego en modo demo
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void Title::runDemoGame()
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{
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demoGame = new Game(1, 0, renderer, screen, asset, lang, input, true, options, section);
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demoGame = new Game(1, 0, renderer, screen, asset, lang, input, true, param, options, section);
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demoGame->run();
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delete demoGame;
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}
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