screen.cpp: getDisplayInfo()
resource.cpp: afegida info del display en la pantalla de carrega
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@@ -809,6 +809,23 @@ void Resource::renderProgress() {
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Lang::getText("[RESOURCE] LOADING") + " : " + loading_resource_name_,
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param.resource.color);
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// Muestra información del monitor alineada con la barra de carga
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loading_text_->writeColored(
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X_PADDING,
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Y_PADDING,
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screen->getDisplayMonitorName(),
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param.resource.color);
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loading_text_->writeColored(
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X_PADDING,
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Y_PADDING + 9,
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std::to_string(screen->getDisplayMonitorWidth()) + "x" + std::to_string(screen->getDisplayMonitorHeight()),
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param.resource.color);
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loading_text_->writeColored(
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X_PADDING,
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Y_PADDING + 18,
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std::to_string(screen->getDisplayMonitorRefreshRate()) + "Hz",
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param.resource.color);
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// Renderiza el frame en pantalla
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screen->coreRender();
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}
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@@ -844,9 +861,6 @@ void Resource::loadDemoDataQuiet() {
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// Inicializa los rectangulos que definen la barra de progreso
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void Resource::initProgressBar() {
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constexpr float X_PADDING = 20.0F;
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constexpr float Y_PADDING = 20.0F;
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constexpr float BAR_HEIGHT = 10.0F;
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const float BAR_Y_POSITION = param.game.height - BAR_HEIGHT - Y_PADDING;
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const float WIRED_BAR_WIDTH = param.game.width - (X_PADDING * 2);
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