Mil millons de miniarreglos
Afegides traduccions faltants
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@@ -238,20 +238,20 @@ void Scoreboard::fillPanelTextures()
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break;
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case SCOREBOARD_MODE_DEMO:
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, "Mode demostracio");
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(101));
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if (counter % 10 < 8)
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{
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textScoreBoard->writeCentered(slot4_3.x, slot4_3.y - 2, "Pulsa START");
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textScoreBoard->writeCentered(slot4_4.x, slot4_4.y - 2, "per jugar");
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textScoreBoard->writeCentered(slot4_3.x, slot4_3.y - 2, lang::getText(103));
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textScoreBoard->writeCentered(slot4_4.x, slot4_4.y - 2, lang::getText(104));
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}
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break;
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case SCOREBOARD_MODE_GAME_OVER:
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, "Game Over");
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(102));
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if (counter % 10 < 8)
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{
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textScoreBoard->writeCentered(slot4_3.x, slot4_3.y - 2, "Pulsa START");
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textScoreBoard->writeCentered(slot4_4.x, slot4_4.y - 2, "per jugar");
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textScoreBoard->writeCentered(slot4_3.x, slot4_3.y - 2, lang::getText(103));
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textScoreBoard->writeCentered(slot4_4.x, slot4_4.y - 2, lang::getText(104));
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}
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break;
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@@ -276,7 +276,7 @@ void Scoreboard::fillPanelTextures()
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textScoreBoard->writeCentered(slot4_2.x, slot4_2.y, updateScoreText(score[i]));
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// CONTINUE
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textScoreBoard->writeCentered(slot4_3.x, slot4_3.y, "Continuar?");
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textScoreBoard->writeCentered(slot4_3.x, slot4_3.y, lang::getText(105));
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textScoreBoard->writeCentered(slot4_4.x, slot4_4.y, std::to_string(continueCounter[i]));
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break;
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