Posant make_uniques, s'ha quedat tot enmerdat per culpa d'un struct
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@@ -1,34 +1,30 @@
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#include "notify.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <string> // for basic_string, char_traits, string
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#include "jail_audio.h" // for JA_DeleteSound, JA_LoadSound, JA_Pla...
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#include "options.h" // for options
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <string> // for basic_string, char_traits, string
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#include "jail_audio.h" // for JA_DeleteSound, JA_LoadSound, JA_Pla...
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#include "options.h" // for options
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#include "param.h"
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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// Constructor
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Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, std::string soundFile)
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Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, std::string soundFile) : renderer(renderer)
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{
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// Inicializa variables
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this->renderer = renderer;
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bgColor = options.notification.color;
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waitTime = 150;
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stack = false;
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hasIcons = iconFile == "" ? false : true;
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iconTexture = nullptr;
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textTexture = nullptr;
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text = nullptr;
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// Crea objetos
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if (hasIcons)
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{
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iconTexture = new Texture(renderer, iconFile);
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iconTexture = std::make_unique<Texture>(renderer, iconFile);
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}
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textTexture = new Texture(renderer, bitmapFile);
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text = new Text(textFile, textTexture, renderer);
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textTexture = std::make_unique<Texture>(renderer, bitmapFile);
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text = std::make_unique<Text>(textFile, textTexture.get());
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sound = JA_LoadSound(soundFile.c_str());
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}
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@@ -36,22 +32,9 @@ Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapF
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Notify::~Notify()
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{
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// Libera la memoria de los objetos
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if (textTexture)
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delete textTexture;
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if (iconTexture)
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delete iconTexture;
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if (text)
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delete text;
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JA_DeleteSound(sound);
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for (auto notification : notifications)
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{
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delete notification.sprite;
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delete notification.texture;
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}
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notifications.clear();
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}
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// Dibuja las notificaciones por pantalla
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@@ -158,8 +141,6 @@ void Notify::clearFinishedNotifications()
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{
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if (notifications[i].state == ns_finished)
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{
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delete notifications[i].sprite;
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delete notifications[i].texture;
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notifications.erase(notifications.begin() + i);
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}
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}
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@@ -171,9 +152,13 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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// Cuenta el número de textos a mostrar
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int numTexts = 0;
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if (text1 != "")
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{
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numTexts++;
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}
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if (text2 != "")
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{
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numTexts++;
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}
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// Si no hay texto, acaba
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if (numTexts == 0)
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@@ -194,8 +179,8 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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}
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// Inicializa variables
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const int iconSize = 16;
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const int paddingOut = 1;
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constexpr int iconSize = 16;
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constexpr int paddingOut = 1;
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const int paddingIn = text->getCharacterSize() / 2;
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const int iconSpace = icon >= 0 ? iconSize + paddingIn : 0;
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const std::string txt = text1.length() > text2.length() ? text1 : text2;
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@@ -263,7 +248,7 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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}
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// Crea la textura
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n.texture = new Texture(renderer);
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n.texture = std::make_unique<Texture>(renderer);
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n.texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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@@ -296,11 +281,10 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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// Dibuja el icono de la notificación
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if (hasIcons && icon >= 0 && numTexts == 2)
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{
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Sprite *sp = new Sprite({0, 0, iconSize, iconSize}, iconTexture);
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auto sp = std::make_unique<Sprite>((SDL_Rect){0, 0, iconSize, iconSize}, iconTexture.get());
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sp->setPos({paddingIn, paddingIn, iconSize, iconSize});
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sp->setSpriteClip({iconSize * (icon % 10), iconSize * (icon / 10), iconSize, iconSize});
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sp->render();
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delete sp;
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}
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// Escribe el texto de la notificación
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@@ -319,7 +303,7 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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SDL_SetRenderTarget(renderer, nullptr);
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// Crea el sprite de la notificación
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n.sprite = new Sprite(n.rect, n.texture);
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n.sprite = std::make_unique<Sprite>(n.rect, n.texture);
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// Deja la notificación invisible
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n.texture->setAlpha(0);
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