ServiceMenu: utilitza "lang" per als textos
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@@ -9,6 +9,7 @@
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#include "section.h" // Para Name, name, Options, options, AttractMode
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#include "audio.h"
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#include <unordered_map>
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#include "lang.h"
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// Singleton
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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@@ -67,7 +68,7 @@ void ServiceMenu::render()
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// TITULO
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y += line_height_;
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title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, "SERVICE MENU", -4, title_color_);
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title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, lang::getText("[SERVICE_MENU] TITLE"), -4, title_color_);
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// LINEA
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y += line_height_ * 2;
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@@ -109,7 +110,7 @@ void ServiceMenu::update()
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void ServiceMenu::setAnchors()
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{
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line_height_ = element_text_->getCharacterSize() + 5;
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width_ = 220;
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width_ = 240;
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height_ = calculateMenuHeight();
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rect_ = {
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(param.game.width - width_) / 2,
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@@ -212,19 +213,19 @@ void ServiceMenu::selectOption()
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// Opción
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if (display_options_.at(selected_).behavior == OptionBehavior::SELECT)
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{
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if (display_options_.at(selected_).caption == "RESET")
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if (display_options_.at(selected_).caption == lang::getText("[SERVICE_MENU] RESET"))
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{
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section::name = section::Name::INIT;
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toggle();
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return;
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}
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else if (display_options_.at(selected_).caption == "QUIT")
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else if (display_options_.at(selected_).caption == lang::getText("[SERVICE_MENU] QUIT"))
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{
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section::name = section::Name::QUIT;
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section::options = section::Options::QUIT_WITH_KEYBOARD;
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return;
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}
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else if (display_options_.at(selected_).caption == "SHUTDOWN")
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else if (display_options_.at(selected_).caption == lang::getText("[SERVICE_MENU] SHUTDOWN"))
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{
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section::name = section::Name::QUIT;
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section::options = section::Options::QUIT_WITH_CONTROLLER;
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@@ -255,32 +256,31 @@ void ServiceMenu::moveBack()
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void ServiceMenu::initializeOptions()
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{
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// Video
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options_.emplace_back("FULLSCREEN", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.fullscreen, ValueType::BOOL);
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options_.emplace_back("WINDOW SIZE", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.window.size, ValueType::INT, 1, options.window.max_size, 1);
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options_.emplace_back("SHADERS", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.shaders, ValueType::BOOL);
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options_.emplace_back("VSYNC", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.v_sync, ValueType::BOOL);
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options_.emplace_back("INTEGER SCALE", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.integer_scale, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] FULLSCREEN"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.fullscreen, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] WINDOW_SIZE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.window.size, ValueType::INT, 1, options.window.max_size, 1);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SHADERS"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.shaders, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] VSYNC"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.v_sync, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] INTEGER_SCALE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.integer_scale, ValueType::BOOL);
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// Audio
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options_.emplace_back("AUDIO", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.enabled, ValueType::BOOL);
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options_.emplace_back("MAIN VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.volume, ValueType::INT, 0, 100, 5);
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options_.emplace_back("MUSIC VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.music.volume, ValueType::INT, 0, 100, 5);
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options_.emplace_back("SFX VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.sound.volume, ValueType::INT, 0, 100, 5);
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options_.emplace_back(lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.enabled, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] MAIN_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.volume, ValueType::INT, 0, 100, 5);
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options_.emplace_back(lang::getText("[SERVICE_MENU] MUSIC_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.music.volume, ValueType::INT, 0, 100, 5);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SFX_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.sound.volume, ValueType::INT, 0, 100, 5);
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// Game
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options_.emplace_back("AUTOFIRE", SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.autofire, ValueType::BOOL);
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// options_.emplace_back("LANG", SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.language, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] AUTOFIRE"), SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.autofire, ValueType::BOOL);
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// System
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options_.emplace_back("RESET", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back("QUIT", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back("SHUTDOWN", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back(lang::getText("[SERVICE_MENU] RESET"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back(lang::getText("[SERVICE_MENU] QUIT"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SHUTDOWN"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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// Menu principal
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options_.emplace_back("VIDEO", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::VIDEO);
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options_.emplace_back("AUDIO", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::AUDIO);
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options_.emplace_back("GAME", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::GAME);
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options_.emplace_back("SYSTEM", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SYSTEM);
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options_.emplace_back(lang::getText("[SERVICE_MENU] VIDEO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::VIDEO);
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options_.emplace_back(lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::AUDIO);
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options_.emplace_back(lang::getText("[SERVICE_MENU] GAME"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::GAME);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SYSTEM"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SYSTEM);
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}
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// Devuelve las opciones del grupo como pares (nombre, valor)
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