Afegida la funció getNewPosition a la classe Screen per a respectar la posició de la finestra al canviarla de tamany
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@@ -1424,7 +1424,6 @@ void Game::createItemScoreSprite(int x, int y, std::shared_ptr<Texture> texture)
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smart_sprites_.emplace_back(std::make_unique<SmartSprite>(texture));
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// Inicializa
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smart_sprites_.back()->init();
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smart_sprites_.back()->setPos({0, 0, texture->getWidth(), texture->getHeight()});
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smart_sprites_.back()->setSpriteClip(smart_sprites_.back()->getPos());
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smart_sprites_.back()->setPosX(x);
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